10
10
require 'transition'
14
19
objects = function() return {
15
20
Tile:new{image = 'data/forest1-bg.png'},
16
Player:new{x = 200, y = 370,
21
Player:new{x = 200, y = 380,
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22
minY = 330, maxY = 500,
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23
image = 'data/forest1-player.png'},
19
24
Tile:new{image = 'data/forest1-fg.png'}
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31
minY = 133, maxY = 133,
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image = 'data/shore-player.png'},
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33
Tile:new{image = 'data/shore-fg.png'},
29
Transition:new{x = 10, y = 133, target = 'forest1'}
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Transition:new{x = 10, y = 133, target = 'forest1',
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targetX = 735, targetY = 370}
39
objects = function() return {
40
Tile:new{image = 'data/lake-bg.png'},
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Player:new{x = 540, y = 266,
42
image = 'data/lake-player.png'},
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objects = function() return {
48
Tile:new{image = 'data/village-bg.png'},
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Player:new{x = 121, y = 440,
50
image = 'data/village-player.png'},
34
56
GameView = View:extend {
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level = 'shore', --default level
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58
onNew = function (self)
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self:newLevel('forest1')
38
--self:loadLayers('data/map.lua')
59
--print('loading level: '..self.level)
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for _, obj in ipairs(levels[self.level].objects()) do
63
for _, obj in ipairs(svg_objects[self.level]) do
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if not the.inventory.items[obj.name] then
69
self:add(the.inventory)
39
73
--self.focus = the.player
40
74
--self:clampTo(self.map)
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76
draw = function (self, x, y)
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77
View.draw(self, x, y)
44
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
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--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
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79
love.graphics.print('version:' .. VERSION, 20, 570)
47
81
onUpdate = function (self, dt)
48
82
if the.keys:justPressed('a') then
49
self:newLevel('forest1')
83
the.app.view = GameView:new{level = 'forest1'}
50
84
elseif the.keys:justPressed('b') then
51
self:newLevel('shore')
85
the.app.view = GameView:new{level = 'shore'}
54
newLevel = function (self, level)
55
self.sprites = levels[level].objects()
63
94
self.console:watch('VERSION', 'VERSION')
64
95
self.console:watch('updateTook', 'the.updateTook')
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self.console:watch('view.tween.status', 'the.app.view.tween.status()')
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self.console:watch('view.tween.active', 'the.app.view.tween.active')
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98
--self.console:watch('drawTook', 'the.drawTook')
67
100
-- back off that dark overlay a bit