/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-28 05:19:04 UTC
  • Revision ID: josh@9ix.org-20130428051904-7j0sucv9tm8rqdkf
inventory (and a flower)

Show diffs side-by-side

added added

removed removed

Lines of Context:
10
10
require 'transition'
11
11
require 'displacer'
12
12
require 'inventory'
13
 
require 'levels'
14
 
require 'items'
15
 
require 'troll'
 
13
require 'flower'
16
14
 
17
15
require 'svg_levels'
18
16
 
 
17
levels = {
 
18
   forest1 = {
 
19
      objects = function() return {
 
20
                      Tile:new{image = 'data/forest1-bg.png'},
 
21
                      Player:new{x = 200, y = 380,
 
22
                                 minY = 330, maxY = 500,
 
23
                                 image = 'data/forest1-player.png'},
 
24
                      Tile:new{image = 'data/forest1-fg.png'}
 
25
                   } end,
 
26
   },
 
27
   shore = {
 
28
      objects = function() return {
 
29
                      Tile:new{image = 'data/shore-bg.png'},
 
30
                      Player:new{x = 145, y = 133,
 
31
                                 minY = 133, maxY = 133,
 
32
                                 image = 'data/shore-player.png'},
 
33
                      Tile:new{image = 'data/shore-fg.png'},
 
34
                      Transition:new{x = 10, y = 133, target = 'forest1',
 
35
                                     targetX = 735, targetY = 370}
 
36
                   } end
 
37
   },
 
38
   lake = {
 
39
      objects = function() return {
 
40
                      Tile:new{image = 'data/lake-bg.png'},
 
41
                      Player:new{x = 540, y = 266,
 
42
                                 image = 'data/lake-player.png'},
 
43
                   }
 
44
                end
 
45
   },
 
46
   village = {
 
47
      objects = function() return {
 
48
                      Tile:new{image = 'data/village-bg.png'},
 
49
                      Player:new{x = 121, y = 440,
 
50
                                 image = 'data/village-player.png'},
 
51
                   }
 
52
                end
 
53
   }
 
54
}
 
55
 
19
56
GameView = View:extend {
 
57
   level = 'forest1', --default level
20
58
   onNew = function (self)
21
59
              --print('loading level: '..self.level)
22
 
              if not levels[self.level] then
23
 
                 error('no such level: '..self.level)
24
 
              end
25
60
              for _, obj in ipairs(levels[self.level].objects()) do
26
61
                 self:add(obj)
27
62
              end
28
63
              for _, obj in ipairs(svg_objects[self.level]) do
29
 
                 if not the.inventory.items[obj.name] then
30
 
                    self:add(obj)
31
 
                 end
 
64
                 self:add(obj)
32
65
              end
33
66
 
34
67
              self:add(the.inventory)
41
74
   draw = function (self, x, y)
42
75
             View.draw(self, x, y)
43
76
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
44
 
             --love.graphics.print('version:' .. VERSION, 20, 570)
 
77
             love.graphics.print('version:' .. VERSION, 20, 570)
45
78
          end,
46
79
   onUpdate = function (self, dt)
 
80
                 if the.keys:justPressed('a') then
 
81
                    the.app.view = GameView:new{level = 'forest1'}
 
82
                 elseif the.keys:justPressed('b') then
 
83
                    the.app.view = GameView:new{level = 'shore'}
 
84
                 end
47
85
              end
48
86
}
49
87
 
50
88
the.app = App:new {
51
 
   level = 'shore', --default level
52
89
   onRun = function (self)
53
 
              print('Version: ' .. VERSION)
54
 
              self.view = GameView:new{level = self.level}
 
90
              self.view = GameView:new()
55
91
              if DEBUG then
56
92
                 self.console:watch('VERSION', 'VERSION')
57
93
                 self.console:watch('updateTook', 'the.updateTook')
62
98
                 -- back off that dark overlay a bit
63
99
                 self.console.fill.fill[4] = 75
64
100
              end
65
 
 
66
 
              the.inventory:add(Flower:new())
67
101
           end,
68
102
   onUpdate = function (self, dt)
69
103
                 if the.keys:justPressed('escape') then
82
116
-- for accessing from debug console
83
117
function l(level)
84
118
   the.app.view = GameView:new{level = level}
85
 
end
86
 
 
87
 
function love.load(arg)
88
 
   if arg[2] then
89
 
      the.app.level = arg[2]
90
 
   end
91
 
 
92
 
   the.app:run()
93
119
end
 
 
b'\\ No newline at end of file'