11
10
require 'transition'
12
11
require 'displacer'
19
12
require 'svg_levels'
16
objects = function() return {
17
Tile:new{image = 'data/forest1-bg.png'},
18
Player:new{x = 200, y = 380,
19
minY = 330, maxY = 500,
20
image = 'data/forest1-player.png'},
21
Tile:new{image = 'data/forest1-fg.png'}
25
objects = function() return {
26
Tile:new{image = 'data/shore-bg.png'},
27
Player:new{x = 145, y = 133,
28
minY = 133, maxY = 133,
29
image = 'data/shore-player.png'},
30
Tile:new{image = 'data/shore-fg.png'},
31
Transition:new{x = 10, y = 133, target = 'forest1',
32
targetX = 735, targetY = 370}
36
objects = function() return {
37
Tile:new{image = 'data/lake-bg.png'},
38
Player:new{x = 540, y = 266,
39
image = 'data/lake-player.png'},
44
objects = function() return {
45
Tile:new{image = 'data/village-bg.png'},
46
Player:new{x = 121, y = 440,
47
image = 'data/village-player.png'},
21
53
GameView = View:extend {
54
level = 'forest1', --default level
22
55
onNew = function (self)
23
56
--print('loading level: '..self.level)
24
if not levels[self.level] then
25
error('no such level: '..self.level)
27
57
for _, obj in ipairs(levels[self.level].objects()) do
29
--if obj.gateup then print('ADDING GATEUP') end
31
60
for _, obj in ipairs(svg_objects[self.level]) do
32
if not the.inventory.items[obj.name] then
35
if obj.name == 'flag' then
40
--self:add(Fill:new{x=100,y=100,width=25,height=25,fill={255,255,255}})
42
self:add(the.inventory)
44
64
self:flash({0,0,0})
46
66
--self.focus = the.player
49
69
draw = function (self, x, y)
50
70
View.draw(self, x, y)
51
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
52
--love.graphics.print('version:' .. VERSION, 20, 570)
71
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
72
love.graphics.print('version:' .. VERSION, 20, 570)
54
74
onUpdate = function (self, dt)
75
if the.keys:justPressed('a') then
76
the.app.view = GameView:new{level = 'forest1'}
77
elseif the.keys:justPressed('b') then
78
the.app.view = GameView:new{level = 'shore'}
58
83
the.app = App:new {
59
level = 'shore', --default level
60
84
onRun = function (self)
61
print('Version: ' .. VERSION)
62
self.view = GameView:new{level = self.level}
85
self.view = GameView:new()
64
87
self.console:watch('VERSION', 'VERSION')
65
88
self.console:watch('updateTook', 'the.updateTook')
70
93
-- back off that dark overlay a bit
71
94
self.console.fill.fill[4] = 75
74
--the.inventory:add(Flag:new())
75
--the.inventory:add(Flower:new())
77
97
onUpdate = function (self, dt)
78
98
if the.keys:justPressed('escape') then