/ld26

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  • Committer: Josh C
  • Date: 2013-04-28 02:02:58 UTC
  • Revision ID: josh@9ix.org-20130428020258-u7iwtprl6maa4634
village, lake

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require 'player'
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require 'transition'
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require 'displacer'
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require 'inventory'
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require 'flower'
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require 'svg_levels'
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levels = {
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}
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GameView = View:extend {
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   level = 'shore', --default level
 
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   level = 'forest1', --default level
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   onNew = function (self)
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              --print('loading level: '..self.level)
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              for _, obj in ipairs(levels[self.level].objects()) do
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                 self:add(obj)
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              end
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              for _, obj in ipairs(svg_objects[self.level]) do
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                 if not the.inventory.items[obj.name] then
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                    self:add(obj)
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                 end
 
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                 self:add(obj)
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              end
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              self:add(the.inventory)
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              self:flash({0,0,0})
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              --self.focus = the.player
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           end,
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   draw = function (self, x, y)
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             View.draw(self, x, y)
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             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
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             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
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             love.graphics.print('version:' .. VERSION, 20, 570)
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          end,
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   onUpdate = function (self, dt)