/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-28 01:24:54 UTC
  • Revision ID: josh@9ix.org-20130428012454-b7kpooluezexnvde
fadeĀ out

Show diffs side-by-side

added added

removed removed

Lines of Context:
9
9
require 'player'
10
10
require 'transition'
11
11
require 'displacer'
12
 
require 'inventory'
13
 
require 'flower'
14
 
 
15
12
require 'svg_levels'
16
13
 
17
14
levels = {
24
21
                      Tile:new{image = 'data/forest1-fg.png'}
25
22
                   } end,
26
23
   },
27
 
   foresthut = {
28
 
      objects = function() return {
29
 
                      Tile:new{image = 'data/foresthut-bg.png'},
30
 
                      Player:new{x = 745, y = 430,
31
 
                                 image = 'data/forest1-player.png'},
32
 
                      Tile:new{image = 'data/foresthut-fg.png'}
33
 
                   } end,
34
 
   },
35
24
   shore = {
36
25
      objects = function() return {
37
26
                      Tile:new{image = 'data/shore-bg.png'},
42
31
                      Transition:new{x = 10, y = 133, target = 'forest1',
43
32
                                     targetX = 735, targetY = 370}
44
33
                   } end
45
 
   },
46
 
   lake = {
47
 
      objects = function() return {
48
 
                      Tile:new{image = 'data/lake-bg.png'},
49
 
                      Player:new{x = 540, y = 266,
50
 
                                 image = 'data/lake-player.png'},
51
 
                   }
52
 
                end
53
 
   },
54
 
   -- village = {
55
 
   --    objects = function() return {
56
 
   --                    Tile:new{image = 'data/village-bg.png'},
57
 
   --                    Player:new{x = 121, y = 440,
58
 
   --                               image = 'data/village-player.png'},
59
 
   --                 }
60
 
   --              end
61
 
   -- },
62
 
   bridge = {
63
 
      objects = function() return {
64
 
                      Tile:new{image = 'data/bridge-bg.png'},
65
 
                      Player:new{x = 121, y = 440,
66
 
                                 image = 'data/bridge-player.png'},
67
 
                      Tile:new{image = 'data/bridge-fg.png'}
68
 
                   }
69
 
                end
70
34
   }
71
35
}
72
36
 
73
37
GameView = View:extend {
74
 
   level = 'shore', --default level
 
38
   level = 'forest1', --default level
75
39
   onNew = function (self)
76
40
              --print('loading level: '..self.level)
77
 
              if not levels[self.level] then
78
 
                 error('no such level: '..self.level)
79
 
              end
80
41
              for _, obj in ipairs(levels[self.level].objects()) do
81
42
                 self:add(obj)
82
43
              end
83
44
              for _, obj in ipairs(svg_objects[self.level]) do
84
 
                 if not the.inventory.items[obj.name] then
85
 
                    self:add(obj)
86
 
                 end
 
45
                 self:add(obj)
87
46
              end
88
47
 
89
 
              self:add(the.inventory)
90
 
 
91
48
              self:flash({0,0,0})
92
49
 
93
50
              --self.focus = the.player
95
52
           end,
96
53
   draw = function (self, x, y)
97
54
             View.draw(self, x, y)
98
 
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
55
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
99
56
             love.graphics.print('version:' .. VERSION, 20, 570)
100
57
          end,
101
58
   onUpdate = function (self, dt)
 
59
                 if the.keys:justPressed('a') then
 
60
                    the.app.view = GameView:new{level = 'forest1'}
 
61
                 elseif the.keys:justPressed('b') then
 
62
                    the.app.view = GameView:new{level = 'shore'}
 
63
                 end
102
64
              end
103
65
}
104
66
 
129
91
               end
130
92
            end
131
93
}
132
 
 
133
 
function l(level)
134
 
   the.app.view = GameView:new{level = level}
135
 
end
 
 
b'\\ No newline at end of file'