/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-28 01:24:54 UTC
  • Revision ID: josh@9ix.org-20130428012454-b7kpooluezexnvde
fadeĀ out

Show diffs side-by-side

added added

removed removed

Lines of Context:
9
9
require 'player'
10
10
require 'transition'
11
11
require 'displacer'
12
 
require 'inventory'
13
 
require 'flower'
14
 
 
15
12
require 'svg_levels'
16
13
 
17
14
levels = {
34
31
                      Transition:new{x = 10, y = 133, target = 'forest1',
35
32
                                     targetX = 735, targetY = 370}
36
33
                   } end
37
 
   },
38
 
   lake = {
39
 
      objects = function() return {
40
 
                      Tile:new{image = 'data/lake-bg.png'},
41
 
                      Player:new{x = 540, y = 266,
42
 
                                 image = 'data/lake-player.png'},
43
 
                   }
44
 
                end
45
 
   },
46
 
   village = {
47
 
      objects = function() return {
48
 
                      Tile:new{image = 'data/village-bg.png'},
49
 
                      Player:new{x = 121, y = 440,
50
 
                                 image = 'data/village-player.png'},
51
 
                   }
52
 
                end
53
34
   }
54
35
}
55
36
 
64
45
                 self:add(obj)
65
46
              end
66
47
 
67
 
              self:add(the.inventory)
68
 
 
69
48
              self:flash({0,0,0})
70
49
 
71
50
              --self.focus = the.player
73
52
           end,
74
53
   draw = function (self, x, y)
75
54
             View.draw(self, x, y)
76
 
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
55
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
77
56
             love.graphics.print('version:' .. VERSION, 20, 570)
78
57
          end,
79
58
   onUpdate = function (self, dt)
112
91
               end
113
92
            end
114
93
}
115
 
 
116
 
function l(level)
117
 
   the.app.view = GameView:new{level = level}
118
 
end
 
 
b'\\ No newline at end of file'