11
10
require 'transition'
12
11
require 'displacer'
18
require 'fairyactivator'
21
12
require 'svg_levels'
16
objects = function() return {
17
Tile:new{image = 'data/forest1-bg.png'},
18
Player:new{x = 200, y = 380,
19
minY = 330, maxY = 500,
20
image = 'data/forest1-player.png'},
21
Tile:new{image = 'data/forest1-fg.png'}
25
objects = function() return {
26
Tile:new{image = 'data/shore-bg.png'},
27
Player:new{x = 145, y = 133,
28
minY = 133, maxY = 133,
29
image = 'data/shore-player.png'},
30
Tile:new{image = 'data/shore-fg.png'},
31
Transition:new{x = 10, y = 133, target = 'forest1',
32
targetX = 735, targetY = 370}
23
37
GameView = View:extend {
24
38
onNew = function (self)
25
--print('loading level: '..self.level)
26
if not levels[self.level] then
27
error('no such level: '..self.level)
29
for _, obj in ipairs(levels[self.level].objects()) do
31
--if obj.gateup then print('ADDING GATEUP') end
33
for _, obj in ipairs(svg_objects[self.level]) do
34
if not the.inventory.items[obj.name] then
37
if obj.name == 'flag' then
42
--self:add(Fill:new{x=100,y=100,width=25,height=25,fill={255,255,255}})
44
self:add(the.inventory)
39
self:newLevel('forest1')
41
--self:loadLayers('data/map.lua')
48
42
--self.focus = the.player
49
43
--self:clampTo(self.map)
51
45
draw = function (self, x, y)
52
46
View.draw(self, x, y)
53
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
54
--love.graphics.print('version:' .. VERSION, 20, 570)
47
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
48
love.graphics.print('version:' .. VERSION, 20, 570)
56
50
onUpdate = function (self, dt)
51
if the.keys:justPressed('a') then
52
self:newLevel('forest1')
53
elseif the.keys:justPressed('b') then
54
self:newLevel('shore')
57
newLevel = function (self, level)
58
self.sprites = levels[level].objects()
59
for _, obj in ipairs(svg_objects[level]) do
60
65
the.app = App:new {
61
level = 'shore', --default level
62
66
onRun = function (self)
63
print('Version: ' .. VERSION)
64
self.view = GameView:new{level = self.level}
67
self.view = GameView:new()
66
69
self.console:watch('VERSION', 'VERSION')
67
70
self.console:watch('updateTook', 'the.updateTook')
68
self.console:watch('view.tween.status', 'the.app.view.tween.status()')
69
self.console:watch('view.tween.active', 'the.app.view.tween.active')
70
71
--self.console:watch('drawTook', 'the.drawTook')
72
73
-- back off that dark overlay a bit
73
74
self.console.fill.fill[4] = 75
76
--the.inventory:add(Flag:new())
77
the.inventory:add(Fairy:new())
79
77
onUpdate = function (self, dt)
80
78
if the.keys:justPressed('escape') then