/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to levels.lua

  • Committer: Josh C
  • Date: 2013-04-27 23:43:03 UTC
  • Revision ID: josh@9ix.org-20130427234303-35drcx68t13gb3b8
more transitions and collisions

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
 
levels = {
2
 
   forest1 = {
3
 
      objects = function() return {
4
 
                      Tile:new{image = 'data/forest1-bg.png'},
5
 
                      Player:new{x = 200, y = 380,
6
 
                                 minY = 330, maxY = 500,
7
 
                                 image = 'data/forest1-player.png'},
8
 
                      Tile:new{image = 'data/forest1-fg.png'}
9
 
                   } end,
10
 
   },
11
 
   foresthut = {
12
 
      objects = function() return {
13
 
                      Tile:new{image = 'data/foresthut-bg.png'},
14
 
                      Player:new{x = 745, y = 430,
15
 
                                 image = 'data/forest1-player.png'},
16
 
                      Tile:new{image = 'data/foresthut-fg.png'}
17
 
                   } end,
18
 
   },
19
 
   shore = {
20
 
      objects = function() return {
21
 
                      Tile:new{image = 'data/shore-bg.png'},
22
 
                      Player:new{x = 145, y = 133,
23
 
                                 minY = 133, maxY = 133,
24
 
                                 image = 'data/shore-player.png'},
25
 
                      Tile:new{image = 'data/shore-fg.png'},
26
 
                      Transition:new{x = 10, y = 133, target = 'forest1',
27
 
                                     targetX = 735, targetY = 370}
28
 
                   } end
29
 
   },
30
 
   lake = {
31
 
      objects = function() return {
32
 
                      Tile:new{image = 'data/lake-bg.png'},
33
 
                      Player:new{x = 620, y = 336,
34
 
                                 image = 'data/lake-player.png'},
35
 
                   }
36
 
                end
37
 
   },
38
 
   -- village = {
39
 
   --    objects = function() return {
40
 
   --                    Tile:new{image = 'data/village-bg.png'},
41
 
   --                    Player:new{x = 121, y = 440,
42
 
   --                               image = 'data/village-player.png'},
43
 
   --                 }
44
 
   --              end
45
 
   -- },
46
 
   bridge = {
47
 
      objects = function() return {
48
 
                      Tile:new{image = 'data/bridge-bg.png'},
49
 
                      Player:new{x = 600, y = 440,
50
 
                                 image = 'data/bridge-player.png'},
51
 
                      Tile:new{image = 'data/bridge-fg.png'}
52
 
                   }
53
 
                end
54
 
   },
55
 
   gate = {
56
 
      objects = function() return {
57
 
                      Tile:new{image = 'data/gate-bg.png'},
58
 
                      Player:new{x = 90, y = 388,
59
 
                                 minY = 388, maxY = 388,
60
 
                                 image = 'data/bridge-player.png'},
61
 
                   }
62
 
                end
63
 
   },
64
 
   castle = {
65
 
      objects = function() return {
66
 
                      Tile:new{image = 'data/castle-bg.png'},
67
 
                      Player:new{x = 120, y = 435,
68
 
                                 minY = 435, maxY = 435,
69
 
                                 image = 'data/castle-player.png'},
70
 
                   }
71
 
                end
72
 
   },
73
 
   sheep = {
74
 
      objects = function() return {
75
 
                      Tile:new{image = 'data/sheep-bg.png'},
76
 
                      Player:new{x = 640, y = 454,
77
 
                                 image = 'data/sheep-player.png'},
78
 
                   }
79
 
                end
80
 
   },
81
 
   cave = {
82
 
      objects = function() return {
83
 
                      Tile:new{image = 'data/cave-bg.png'},
84
 
                      Player:new{x = 120, y = 450,
85
 
                                 minY = 450, maxY = 450,
86
 
                                 image = 'data/cave-player.png'},
87
 
                   }
88
 
                end
89
 
   }
90
 
 
91
 
}