5
--inspect = require 'inspect'
11
10
require 'transition'
18
require 'fairyactivator'
14
objects = function() return {
15
Tile:new{image = 'data/forest1-bg.png'},
16
Player:new{x = 200, y = 370,
17
minY = 330, maxY = 500,
18
image = 'data/forest1-player.png'},
19
Tile:new{image = 'data/forest1-fg.png'}
23
objects = function() return {
24
Tile:new{image = 'data/shore-bg.png'},
25
Player:new{x = 145, y = 133,
26
minY = 133, maxY = 133,
27
image = 'data/shore-player.png'},
28
Tile:new{image = 'data/shore-fg.png'},
29
Transition:new{x = 10, y = 133, target = 'forest1'}
23
34
GameView = View:extend {
24
35
onNew = function (self)
25
--print('loading level: '..self.level)
26
if not levels[self.level] then
27
error('no such level: '..self.level)
29
for _, obj in ipairs(levels[self.level].objects()) do
31
--if obj.gateup then print('ADDING GATEUP') end
33
for _, obj in ipairs(svg_objects[self.level]) do
34
if not the.inventory.items[obj.name] then
37
if obj.name == 'flag' then
42
--self:add(Fill:new{x=100,y=100,width=25,height=25,fill={255,255,255}})
44
self:add(the.inventory)
36
self:newLevel('forest1')
38
--self:loadLayers('data/map.lua')
48
39
--self.focus = the.player
49
40
--self:clampTo(self.map)
51
42
draw = function (self, x, y)
52
43
View.draw(self, x, y)
53
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
54
--love.graphics.print('version:' .. VERSION, 20, 570)
44
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
45
love.graphics.print('version:' .. VERSION, 20, 570)
56
47
onUpdate = function (self, dt)
48
if the.keys:justPressed('a') then
49
self:newLevel('forest1')
50
elseif the.keys:justPressed('b') then
51
self:newLevel('shore')
54
newLevel = function (self, level)
55
self.sprites = levels[level].objects()
60
59
the.app = App:new {
61
level = 'shore', --default level
62
60
onRun = function (self)
63
print('Version: ' .. VERSION)
64
self.view = GameView:new{level = self.level}
61
self.view = GameView:new()
66
63
self.console:watch('VERSION', 'VERSION')
67
64
self.console:watch('updateTook', 'the.updateTook')
68
self.console:watch('view.tween.status', 'the.app.view.tween.status()')
69
self.console:watch('view.tween.active', 'the.app.view.tween.active')
70
65
--self.console:watch('drawTook', 'the.drawTook')
72
67
-- back off that dark overlay a bit
73
68
self.console.fill.fill[4] = 75
76
--the.inventory:add(Flag:new())
77
the.inventory:add(Fairy:new())
79
71
onUpdate = function (self, dt)
80
72
if the.keys:justPressed('escape') then