/ld26

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  • Committer: Josh C
  • Date: 2013-04-27 19:55:06 UTC
  • Revision ID: josh@9ix.org-20130427195506-xd6p6y8druwyt2sz
area transitions

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require 'player'
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require 'transition'
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require 'displacer'
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require 'svg_levels'
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levels = {
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   forest1 = {
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              end,
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   newLevel = function (self, level)
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                 self.sprites = levels[level].objects()
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                 for _, obj in ipairs(svg_objects[level]) do
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                    self:add(obj)
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                 end
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              end
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}
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