/ld26

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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-04-27 19:17:32 UTC
  • Revision ID: josh@9ix.org-20130427191732-b04lkepq9cz8e1n7
player min/maxY on a level

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              the.player = self
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              self.movementScale = self.height / 32
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              --print(self.movementScale)
 
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              print(self.movementScale)
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              --self.scale = self.scaleHeight / self.height
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              --self.width = self.height * .826
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                        self.velocity.x = 0
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                     end
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                  end,
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   onUpdate = function(self, dt)
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                 self:collide(the.view)
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              end,
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   onEndFrame = function(self)
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                   if self.y < self.minY then
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                      self.y = self.minY