/ld26

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  • Committer: Josh C
  • Date: 2013-04-27 19:17:32 UTC
  • Revision ID: josh@9ix.org-20130427191732-b04lkepq9cz8e1n7
player min/maxY on a level

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require 'player'
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levels = {
 
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   forest1 = {
 
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      objects = function() return {
 
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                      Tile:new{image = 'data/forest1-bg.png'},
 
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                      Player:new{x = 200, y = 370,
 
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                                 minY = 330, maxY = 500,
 
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                                 image = 'data/forest1-player.png'},
 
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                      Tile:new{image = 'data/forest1-fg.png'}
 
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                   } end,
 
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   },
 
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   shore = {
 
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      objects = function() return {
 
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                      Tile:new{image = 'data/shore-bg.png'},
 
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                      Player:new{x = 145, y = 133,
 
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                                 minY = 133, maxY = 133,
 
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                                 image = 'data/shore-player.png'},
 
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                      Tile:new{image = 'data/shore-fg.png'}
 
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                   } end
 
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   }
 
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}
 
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GameView = View:extend {
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   onNew = function (self)
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              self:newLevel('forest1')
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                 end
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              end,
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   newLevel = function (self, level)
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                 self.sprites = {}
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                 bg = Tile:new{image = 'data/' .. level .. '-bg.png'}
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                 fg = Tile:new{image = 'data/' .. level .. '-fg.png'}
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                 the.player = Player:new{x = 196, y = 350}
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                 self:add(bg)
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                 self:add(the.player)
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                 self:add(fg)
 
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                 self.sprites = levels[level].objects()
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              end
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}
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