16
13
objects = function() return {
17
14
Tile:new{image = 'data/forest1-bg.png'},
18
Player:new{x = 200, y = 380,
15
Player:new{x = 200, y = 370,
19
16
minY = 330, maxY = 500,
20
17
image = 'data/forest1-player.png'},
21
18
Tile:new{image = 'data/forest1-fg.png'}
27
24
Player:new{x = 145, y = 133,
28
25
minY = 133, maxY = 133,
29
26
image = 'data/shore-player.png'},
30
Tile:new{image = 'data/shore-fg.png'},
31
Transition:new{x = 10, y = 133, target = 'forest1',
32
targetX = 735, targetY = 370}
27
Tile:new{image = 'data/shore-fg.png'}
36
objects = function() return {
37
Tile:new{image = 'data/lake-bg.png'},
38
Player:new{x = 540, y = 266,
39
image = 'data/lake-player.png'},
44
objects = function() return {
45
Tile:new{image = 'data/village-bg.png'},
46
Player:new{x = 121, y = 440,
47
image = 'data/village-player.png'},
53
32
GameView = View:extend {
54
level = 'forest1', --default level
55
33
onNew = function (self)
56
--print('loading level: '..self.level)
57
for _, obj in ipairs(levels[self.level].objects()) do
60
for _, obj in ipairs(svg_objects[self.level]) do
34
self:newLevel('forest1')
36
--self:loadLayers('data/map.lua')
66
37
--self.focus = the.player
67
38
--self:clampTo(self.map)
74
45
onUpdate = function (self, dt)
75
46
if the.keys:justPressed('a') then
76
the.app.view = GameView:new{level = 'forest1'}
47
self:newLevel('forest1')
77
48
elseif the.keys:justPressed('b') then
78
the.app.view = GameView:new{level = 'shore'}
49
self:newLevel('shore')
52
newLevel = function (self, level)
53
self.sprites = levels[level].objects()
87
61
self.console:watch('VERSION', 'VERSION')
88
62
self.console:watch('updateTook', 'the.updateTook')
89
self.console:watch('view.tween.status', 'the.app.view.tween.status()')
90
self.console:watch('view.tween.active', 'the.app.view.tween.active')
91
63
--self.console:watch('drawTook', 'the.drawTook')
93
-- back off that dark overlay a bit
94
self.console.fill.fill[4] = 75
97
66
onUpdate = function (self, dt)