/ld26

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Viewing changes to inventory.lua

  • Committer: Josh C
  • Date: 2013-04-27 19:17:32 UTC
  • Revision ID: josh@9ix.org-20130427191732-b04lkepq9cz8e1n7
player min/maxY on a level

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Inventory = Class:extend {
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   items = {},
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   had = {},
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   visible = true,
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   nitems = 0,
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   add = function(self, item)
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            self.items[item.name] = item
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            the.app.view:flash({0,255,0})
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            item.invTile.y = 10
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            item.invTile.x = 50 * self.nitems
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            self.nitems = self.nitems + 1
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         end,
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   remove = function(self, name)
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               self.had[name] = self.items[name]
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               self.items[name] = nil
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               self.nitems = self.nitems - 1
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               local newindex = 0
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               for _, item in pairs(self.items) do
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                  item.invTile.x = 50 * newindex
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                  newindex = newindex + 1
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               end
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            end,
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   draw = function(self)
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             for _, item in pairs(self.items) do
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                item.invTile:draw()
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             end
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          end
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}
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the.inventory = Inventory:new()