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Viewing changes to displacer.lua

  • Committer: Josh C
  • Date: 2013-04-27 19:17:32 UTC
  • Revision ID: josh@9ix.org-20130427191732-b04lkepq9cz8e1n7
player min/maxY on a level

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Displacer = Fill:extend{
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   fill = {0, 255, 255},
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   visible = false,
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   onUpdate = function(self, dt)
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                self.visible = DEBUG and the.console.visible
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             end,
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   onCollide = function(self, other, xOl, yOl)
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                 if other == the.player then --sanity check
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                    self:displace(other)
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                 end
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              end
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}
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MaybeDisplacer = Fill:extend{
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   fill = {0, 255, 255},
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   visible = false,
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   onUpdate = function(self, dt)
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                self.visible = DEBUG and the.console.visible
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             end,
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   onCollide = function(self, other, xOl, yOl)
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                  --print('col')
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                  if the.player.canMove then
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                     self:displace(other)
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                  end
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               end
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}