/ld26

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Viewing changes to items.lua

  • Committer: Josh C
  • Date: 2013-04-27 18:39:03 UTC
  • Revision ID: josh@9ix.org-20130427183903-3uc24myj115nckj0
scale movement with player size

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Lines of Context:
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Flower = Tile:extend{
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   image = 'data/flower32.png',
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   name = 'flower',
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   invTile = Tile:new{image = 'data/flower.png'},
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   onNew = function(self)
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              --print(self.x, self.y, self.width, self.height)
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           end,
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   onCollide = function(self, other, xOl, yOl)
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                  if other == the.player then
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                     the.inventory:add(self)
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                     the.app.view:remove(self)
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                  end
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               end
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}
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Fish = Sprite:extend{
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   name = 'fish',
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   invTile = Tile:new{image = 'data/fish.png'},
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   onNew = function(self)
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              --print(self.x, self.y, self.width, self.height)
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           end,
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   onCollide = function(self, other, xOl, yOl)
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                  if other == the.player then
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                     the.inventory:add(self)
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                     the.app.view:remove(self)
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                  end
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               end
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}
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Flag = Sprite:extend{
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   name = 'flag',
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   invTile = Tile:new{image = 'data/flag.png'},
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   onCollide = function(self, other, xOl, yOl)
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                  if the.inventory.items['flower'] then
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                     the.inventory:add(self)
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                     --the.app.view:remove(self)
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                     the.inventory:remove('flower')
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                  end
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                  self:displace(other)
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               end
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}
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Fairy = Sprite:extend{
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   name = 'fairy',
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   invTile = Tile:new{image = 'data/fairy.png'},
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   onCollide = function(self, other, xOl, yOl)
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                  if the.inventory.items['cat'] then
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                     the.inventory:add(self)
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                     the.inventory:remove('cat')
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                  end
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                  self:displace(other)
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               end
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}
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Cat = Tile:extend{
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   image = 'data/cat.png',
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   name = 'cat',
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   invTile = Tile:new{image = 'data/cat48.png'},
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   onNew = function(self)
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              --print(self.x, self.y, self.width, self.height)
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           end,
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   onCollide = function(self, other, xOl, yOl)
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                  if other == the.player then
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                     the.inventory:add(self)
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                     the.app.view:remove(self)
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                  end
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               end
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}