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Viewing changes to fairyactivator.lua

  • Committer: Josh C
  • Date: 2013-04-27 18:39:03 UTC
  • Revision ID: josh@9ix.org-20130427183903-3uc24myj115nckj0
scale movement with player size

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Lines of Context:
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FairyActivator = Sprite:extend {
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   onCollide = function(self, other, xOl, yOl)
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                  self:displace(other)
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                  if the.inventory.items['fairy'] then
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                     the.inventory:remove('fairy')
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                     local v = the.app.view
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                     local f = RealFairy:new{x = the.player.x, y = the.player.y}
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                     v:add(f)
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                     the.player.canMove = false
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                     v.tween:start(f, 'x', fairytarget.x, 5)
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                     v.tween:start(f, 'y', fairytarget.y, 5):andThen(function()
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                     --( --   <-- delete this
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                        the.player.canMove = true
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                        f:die()
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                        --f.carryingPlayer = false
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                        --v.tween:start(f, 'x', fairytarget2.x, 5)
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                        --v.tween:start(f, 'y', fairytarget2.y, 5)
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                     end)
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                     -- :andThen...
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                  end
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               end
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}
 
 
b'\\ No newline at end of file'