levels = { forest1 = { objects = function() return { Tile:new{image = 'data/forest1-bg.png'}, Player:new{x = 200, y = 380, minY = 330, maxY = 500, image = 'data/forest1-player.png'}, Tile:new{image = 'data/forest1-fg.png'} } end, }, foresthut = { objects = function() return { Tile:new{image = 'data/foresthut-bg.png'}, Player:new{x = 745, y = 430, image = 'data/forest1-player.png'}, Tile:new{image = 'data/foresthut-fg.png'} } end, }, shore = { objects = function() return { Tile:new{image = 'data/shore-bg.png'}, Player:new{x = 145, y = 133, --minY = 133, maxY = 133, image = 'data/shore-player.png'}, --Tile:new{image = 'data/shore-fg.png'}, Transition:new{x = 10, y = 133, target = 'forest1', targetX = 735, targetY = 370}, fairytarget } end }, lake = { objects = function() return { Tile:new{image = 'data/lake-bg.png'}, Player:new{x = 620, y = 336, image = 'data/lake-player.png'}, } end }, -- village = { -- objects = function() return { -- Tile:new{image = 'data/village-bg.png'}, -- Player:new{x = 121, y = 440, -- image = 'data/village-player.png'}, -- } -- end -- }, bridge = { objects = function() return { Tile:new{image = 'data/bridge-bg.png'}, Player:new{x = 600, y = 440, image = 'data/bridge-player.png'}, Tile:new{image = 'data/bridge-fg.png'} } end }, gate = { objects = function() return { Tile:new{image = 'data/gate-bg.png'}, Player:new{x = 90, y = 388, minY = 388, maxY = 388, image = 'data/bridge-player.png'}, gateup, gatedown } end }, castle = { objects = function() return { Tile:new{image = 'data/castle-bg.png'}, Player:new{x = 120, y = 435, minY = 435, maxY = 435, image = 'data/castle-player.png'}, } end }, sheep = { objects = function() return { Tile:new{image = 'data/sheep-bg.png'}, Player:new{x = 640, y = 454, image = 'data/sheep-player.png'}, } end }, cave = { objects = function() return { Tile:new{image = 'data/cave-bg.png'}, Player:new{x = 120, y = 450, minY = 450, maxY = 450, image = 'data/cave-player.png'}, } end } }