/ld26

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26 by Josh C
put levels in their own file
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levels = {
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   forest1 = {
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      objects = function() return {
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                      Tile:new{image = 'data/forest1-bg.png'},
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                      Player:new{x = 200, y = 380,
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                                 minY = 330, maxY = 500,
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                                 image = 'data/forest1-player.png'},
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                      Tile:new{image = 'data/forest1-fg.png'}
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                   } end,
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   },
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   foresthut = {
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      objects = function() return {
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                      Tile:new{image = 'data/foresthut-bg.png'},
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                      Player:new{x = 745, y = 430,
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                                 image = 'data/forest1-player.png'},
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                      Tile:new{image = 'data/foresthut-fg.png'}
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                   } end,
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   },
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   shore = {
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      objects = function() return {
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                      Tile:new{image = 'data/shore-bg.png'},
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                      Player:new{x = 145, y = 133,
42 by Josh C
be moved
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                                 --minY = 133, maxY = 133,
26 by Josh C
put levels in their own file
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                                 image = 'data/shore-player.png'},
45 by Josh C
boat
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                      --Tile:new{image = 'data/shore-fg.png'},
26 by Josh C
put levels in their own file
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                      Transition:new{x = 10, y = 133, target = 'forest1',
42 by Josh C
be moved
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                                     targetX = 735, targetY = 370},
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                      fairytarget
26 by Josh C
put levels in their own file
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                   } end
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   },
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   lake = {
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      objects = function() return {
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                      Tile:new{image = 'data/lake-bg.png'},
28 by Josh C
new lake
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                      Player:new{x = 620, y = 336,
26 by Josh C
put levels in their own file
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                                 image = 'data/lake-player.png'},
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                   }
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                end
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   },
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   -- village = {
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   --    objects = function() return {
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   --                    Tile:new{image = 'data/village-bg.png'},
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   --                    Player:new{x = 121, y = 440,
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   --                               image = 'data/village-player.png'},
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   --                 }
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   --              end
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   -- },
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   bridge = {
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      objects = function() return {
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                      Tile:new{image = 'data/bridge-bg.png'},
31 by Josh C
cleanup
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                      Player:new{x = 600, y = 440,
26 by Josh C
put levels in their own file
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                                 image = 'data/bridge-player.png'},
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                      Tile:new{image = 'data/bridge-fg.png'}
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                   }
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                end
29 by Josh C
gate
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   },
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   gate = {
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      objects = function() return {
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                      Tile:new{image = 'data/gate-bg.png'},
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                      Player:new{x = 90, y = 388,
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                                 minY = 388, maxY = 388,
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                                 image = 'data/bridge-player.png'},
38 by Josh C
gate
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                      gateup,
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                      gatedown
29 by Josh C
gate
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                   }
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                end
30 by Josh C
castle interior
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   },
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   castle = {
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      objects = function() return {
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                      Tile:new{image = 'data/castle-bg.png'},
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                      Player:new{x = 120, y = 435,
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                                 minY = 435, maxY = 435,
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                                 image = 'data/castle-player.png'},
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                   }
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                end
32 by Josh C
sheep!
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   },
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   sheep = {
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      objects = function() return {
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                      Tile:new{image = 'data/sheep-bg.png'},
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                      Player:new{x = 640, y = 454,
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                                 image = 'data/sheep-player.png'},
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                   }
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                end
33 by Josh C
cave
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   },
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   cave = {
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      objects = function() return {
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                      Tile:new{image = 'data/cave-bg.png'},
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                      Player:new{x = 120, y = 450,
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                                 minY = 450, maxY = 450,
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                                 image = 'data/cave-player.png'},
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                   }
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                end
26 by Josh C
put levels in their own file
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   }
33 by Josh C
cave
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26 by Josh C
put levels in their own file
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}