/ld26

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bzr branch /bzr/ld26
13 by Josh C
pull data from svg to place objects into the world
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Displacer = Fill:extend{
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   fill = {0, 255, 255},
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   visible = false,
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   onUpdate = function(self, dt)
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                self.visible = DEBUG and the.console.visible
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             end,
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   onCollide = function(self, other, xOl, yOl)
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                 if other == the.player then --sanity check
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                    self:displace(other)
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                 end
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              end
42 by Josh C
be moved
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}
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MaybeDisplacer = Fill:extend{
43 by Josh C
blah
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   fill = {0, 128, 255},
42 by Josh C
be moved
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   visible = false,
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   onUpdate = function(self, dt)
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                self.visible = DEBUG and the.console.visible
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             end,
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   onCollide = function(self, other, xOl, yOl)
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                  --print('col')
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                  if the.player.canMove then
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                     self:displace(other)
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                  end
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               end
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}