bzr branch
http://9ix.org/bzr/ld26
5
by Josh C
load a level, move a player around |
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STRICT = true |
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DEBUG = true |
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require 'zoetrope' |
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--require 'sprite' |
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require 'version' |
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require 'player' |
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GameView = View:extend { |
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onNew = function (self) |
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8
by Josh C
add shore, first pass level switching |
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self:newLevel('forest1') |
5
by Josh C
load a level, move a player around |
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--self:loadLayers('data/map.lua') |
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--self.focus = the.player |
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--self:clampTo(self.map) |
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end, |
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draw = function (self, x, y) |
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View.draw(self, x, y) |
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love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20) |
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7
by Josh C
show version |
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love.graphics.print('version:' .. VERSION, 20, 570) |
8
by Josh C
add shore, first pass level switching |
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end, |
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onUpdate = function (self, dt) |
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if the.keys:justPressed('a') then |
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self:newLevel('forest1') |
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elseif the.keys:justPressed('b') then |
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self:newLevel('shore') |
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end |
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end, |
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newLevel = function (self, level) |
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self.sprites = {} |
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bg = Tile:new{image = 'data/' .. level .. '-bg.png'} |
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fg = Tile:new{image = 'data/' .. level .. '-fg.png'} |
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the.player = Player:new{x = 196, y = 350} |
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self:add(bg) |
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self:add(the.player) |
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self:add(fg) |
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end |
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5
by Josh C
load a level, move a player around |
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} |
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the.app = App:new { |
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onRun = function (self) |
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self.view = GameView:new() |
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if DEBUG then |
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self.console:watch('VERSION', 'VERSION') |
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self.console:watch('updateTook', 'the.updateTook') |
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--self.console:watch('drawTook', 'the.drawTook') |
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end |
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end, |
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onUpdate = function (self, dt) |
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if the.keys:justPressed('escape') then |
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self.quit() |
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end |
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end, |
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update = function (self, dt) |
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the.updateStart = love.timer.getMicroTime() |
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App.update(self, dt) |
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if the.updateStart then |
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the.updateTook = love.timer.getMicroTime() - the.updateStart |
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end |
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end |
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} |