/ld26

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bzr branch /bzr/ld26
5 by Josh C
load a level, move a player around
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Player = Tile:extend {
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   image = 'data/player1.png',
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   onNew = function(self)
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           end,
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   onStartFrame = function(self)
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                     if the.keys:pressed('up') then
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                        self.velocity.y = -100
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                     elseif the.keys:pressed('down') then
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                        self.velocity.y = 100
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                     else
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                        self.velocity.y = 0
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                     end
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                     if the.keys:pressed('right') then
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                        self.velocity.x = 100
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                     elseif the.keys:pressed('left') then
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                        self.velocity.x = -100
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                     else
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                        self.velocity.x = 0
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                     end
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                  end
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}