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42
by Josh C
be moved
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RealFairy = Tile:extend{
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image = 'data/realfairy.png',
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carryingPlayer = true,
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onUpdate = function (self, dt)
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-- TODO: move player to self
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if self.carryingPlayer then
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the.player.x = self.x
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the.player.y = self.y
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end
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end
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} |