bzr branch
http://9ix.org/bzr/ld26
1
by Josh C
zoetrope 1.4 |
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-- Class: Button |
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-- A button is a composite sprite made of two things: a label (e.g. |
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-- some text like "OK") and a background (e.g. a graphic or fill). |
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-- A button's dimensions, e.g. its clickable area, is determined by |
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-- its background's dimensions. |
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-- |
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-- The x and y position of the label sprite is relative to the button's |
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-- top-left corner. The background sprite is always drawn at the button's |
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-- top-left corner. The label is always drawn on top of the background. |
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-- |
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-- Extends: |
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-- <Sprite> |
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-- |
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-- Event: onMouseOver |
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-- Called each frame the mouse is over the button. |
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-- |
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-- Event: onMouseEnter |
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-- Called during the first frame the user moves the mouse over the button. |
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-- |
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-- Event: onMouseExit |
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-- Called during the first frame the user moves the mouse off of the button. |
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-- |
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-- Event: onMouseDown |
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-- Called during the first frame the user is clicking the mouse when it is over the button. |
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-- |
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-- Event: onMouseUp |
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-- Called when the user releases the mouse over the button. |
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Button = Sprite:extend |
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{ |
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-- Property: background |
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-- The background <Sprite> of the button. |
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-- Propetrty: label |
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-- The label <Sprite> of the button. |
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-- Property: enabled |
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-- If false, then no events will fire for this object, even just |
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-- mouse enter/exit ones. It also forces the <mouseOver> property to |
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-- false. This does not change the appearance of the button |
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-- on its own; that's up to you. |
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enabled = true, |
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-- Property: mouseOver |
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-- Tracks whether the user's mouse is over the button this frame. |
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mouseOver = false, |
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-- Property: beingClicked |
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-- Tracks whether the user has the mouse button down and started |
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-- clicking the mouse inside the button. |
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beingClicked = false, |
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draw = function (self, x, y) |
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local bg = self.background |
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local label = self.label |
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x = x or self.x |
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y = y or self.y |
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if bg then bg:draw(x + bg.x, y + bg.y) end |
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if label then label:draw(x + label.x, y + label.y) end |
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Sprite.draw(self, x, y) |
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end, |
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update = function (self, elapsed) |
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local bg = self.background |
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local label = self.label |
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-- keep dimensions in sync with background |
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if bg then |
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self.width = bg.width |
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self.height = bg.height |
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end |
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-- call hooks for mouse movement events |
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if self.enabled then |
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local overBefore = self.mouseOver |
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self.mouseOver = self:intersects(the.mouse.x, the.mouse.y) |
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if self.mouseOver then self:callHook('onMouseOver') end |
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if self.mouseOver and not overBefore then self:callHook('onMouseEnter') end |
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if not self.mouseOver and overBefore then self:callHook('onMouseExit') end |
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-- check for clicks |
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if self.mouseOver and the.mouse:justPressed() then |
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self.beingClicked = true |
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self:callHook('onMouseDown') |
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end |
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if self.beingClicked and the.mouse:justReleased() then |
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if self.mouseOver then |
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self:callHook('onMouseUp') |
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else |
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if label and label.onMouseUp then label:onMouseUp() end |
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if bg and bg.onMouseUp then label:onMouseUp() end |
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if self.onMouseUp then self:onMouseUp() end |
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end |
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self.beingClicked = false |
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end |
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else |
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self.mouseOver = false |
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end |
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-- let label and background update |
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if bg then bg:update(elapsed) end |
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if label then label:update(elapsed) end |
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Sprite.update(self, elapsed) |
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end, |
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callHook = function (self, name) |
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local label = self.label |
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local bg = self.background |
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if label and label[name] then label[name](label) end |
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if bg and bg[name] then bg[name](bg) end |
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if self[name] then self[name](self) end |
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end |
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} |