bzr branch
http://9ix.org/bzr/ld26
5
by Josh C
load a level, move a player around |
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STRICT = true |
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DEBUG = true |
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require 'zoetrope' |
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--require 'sprite' |
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require 'version' |
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require 'player' |
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12
by Josh C
area transitions |
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require 'transition' |
13
by Josh C
pull data from svg to place objects into the world |
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require 'displacer' |
19
by Josh C
inventory (and a flower) |
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require 'inventory' |
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require 'flower' |
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13
by Josh C
pull data from svg to place objects into the world |
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require 'svg_levels' |
5
by Josh C
load a level, move a player around |
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9
by Josh C
levels hash, scale player |
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levels = { |
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forest1 = { |
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objects = function() return { |
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Tile:new{image = 'data/forest1-bg.png'}, |
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15
by Josh C
more transitions and collisions |
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Player:new{x = 200, y = 380, |
11
by Josh C
player min/maxY on a level |
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minY = 330, maxY = 500, |
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image = 'data/forest1-player.png'}, |
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9
by Josh C
levels hash, scale player |
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Tile:new{image = 'data/forest1-fg.png'} |
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} end, |
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}, |
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22
by Josh C
foresthut |
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foresthut = { |
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objects = function() return { |
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Tile:new{image = 'data/foresthut-bg.png'}, |
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Player:new{x = 745, y = 430, |
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image = 'data/forest1-player.png'}, |
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Tile:new{image = 'data/foresthut-fg.png'} |
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} end, |
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}, |
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9
by Josh C
levels hash, scale player |
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shore = { |
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objects = function() return { |
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Tile:new{image = 'data/shore-bg.png'}, |
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11
by Josh C
player min/maxY on a level |
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Player:new{x = 145, y = 133, |
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minY = 133, maxY = 133, |
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image = 'data/shore-player.png'}, |
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12
by Josh C
area transitions |
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Tile:new{image = 'data/shore-fg.png'}, |
15
by Josh C
more transitions and collisions |
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Transition:new{x = 10, y = 133, target = 'forest1', |
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targetX = 735, targetY = 370} |
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9
by Josh C
levels hash, scale player |
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} end |
18
by Josh C
village, lake |
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}, |
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lake = { |
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objects = function() return { |
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Tile:new{image = 'data/lake-bg.png'}, |
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Player:new{x = 540, y = 266, |
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image = 'data/lake-player.png'}, |
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} |
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end |
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}, |
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25
by Josh C
collision tweaks |
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-- village = { |
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-- objects = function() return { |
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-- Tile:new{image = 'data/village-bg.png'}, |
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-- Player:new{x = 121, y = 440, |
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-- image = 'data/village-player.png'}, |
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-- } |
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-- end |
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-- }, |
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23
by Josh C
bridge |
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bridge = { |
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objects = function() return { |
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Tile:new{image = 'data/bridge-bg.png'}, |
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Player:new{x = 121, y = 440, |
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image = 'data/bridge-player.png'}, |
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Tile:new{image = 'data/bridge-fg.png'} |
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} |
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end |
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9
by Josh C
levels hash, scale player |
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} |
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} |
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5
by Josh C
load a level, move a player around |
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GameView = View:extend { |
21
by Josh C
level tweaks |
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level = 'shore', --default level |
5
by Josh C
load a level, move a player around |
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onNew = function (self) |
16
by Josh C
fade in |
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--print('loading level: '..self.level) |
25
by Josh C
collision tweaks |
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if not levels[self.level] then |
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error('no such level: '..self.level) |
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end |
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16
by Josh C
fade in |
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for _, obj in ipairs(levels[self.level].objects()) do |
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self:add(obj) |
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end |
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for _, obj in ipairs(svg_objects[self.level]) do |
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20
by Josh C
don't pick things up twice |
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if not the.inventory.items[obj.name] then |
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self:add(obj) |
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end |
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16
by Josh C
fade in |
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end |
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19
by Josh C
inventory (and a flower) |
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self:add(the.inventory) |
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16
by Josh C
fade in |
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self:flash({0,0,0}) |
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5
by Josh C
load a level, move a player around |
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--self.focus = the.player |
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--self:clampTo(self.map) |
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end, |
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draw = function (self, x, y) |
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View.draw(self, x, y) |
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19
by Josh C
inventory (and a flower) |
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--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20) |
7
by Josh C
show version |
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love.graphics.print('version:' .. VERSION, 20, 570) |
8
by Josh C
add shore, first pass level switching |
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end, |
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onUpdate = function (self, dt) |
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end |
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5
by Josh C
load a level, move a player around |
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} |
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the.app = App:new { |
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onRun = function (self) |
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self.view = GameView:new() |
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if DEBUG then |
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self.console:watch('VERSION', 'VERSION') |
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self.console:watch('updateTook', 'the.updateTook') |
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16
by Josh C
fade in |
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self.console:watch('view.tween.status', 'the.app.view.tween.status()') |
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self.console:watch('view.tween.active', 'the.app.view.tween.active') |
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5
by Josh C
load a level, move a player around |
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--self.console:watch('drawTook', 'the.drawTook') |
12
by Josh C
area transitions |
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-- back off that dark overlay a bit |
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self.console.fill.fill[4] = 75 |
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5
by Josh C
load a level, move a player around |
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end |
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end, |
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onUpdate = function (self, dt) |
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if the.keys:justPressed('escape') then |
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self.quit() |
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end |
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end, |
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update = function (self, dt) |
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the.updateStart = love.timer.getMicroTime() |
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App.update(self, dt) |
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if the.updateStart then |
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the.updateTook = love.timer.getMicroTime() - the.updateStart |
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end |
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end |
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} |
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18
by Josh C
village, lake |
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-- for accessing from debug console |
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function l(level) |
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the.app.view = GameView:new{level = level} |
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end |