bzr branch
http://9ix.org/bzr/ld26
1
by Josh C
zoetrope 1.4 |
1 |
-- Class: Group |
2 |
-- A group is a set of sprites. Groups can be used to |
|
3 |
-- implement layers or keep categories of sprites together. |
|
4 |
-- |
|
5 |
-- Extends: |
|
6 |
-- <Class> |
|
7 |
-- |
|
8 |
-- Event: onUpdate |
|
9 |
-- Called once each frame, with the elapsed time since the last frame in seconds. |
|
10 |
-- |
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11 |
-- Event: onBeginFrame |
|
12 |
-- Called once each frame like onUpdate, but guaranteed to fire before any others' onUpdate handlers. |
|
13 |
-- |
|
14 |
-- Event: onEndFrame |
|
15 |
-- Called once each frame like onUpdate, but guaranteed to fire after all others' onUpdate handlers. |
|
16 |
||
17 |
Group = Class:extend |
|
18 |
{ |
|
19 |
-- Property: active |
|
20 |
-- If false, none of its member sprites will receive update-related events. |
|
21 |
active = true, |
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22 |
||
23 |
-- Property: visible |
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24 |
-- If false, none of its member sprites will be drawn. |
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25 |
visible = true, |
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26 |
||
27 |
-- Property: solid |
|
28 |
-- If false, nothing will collide against this group, nor will this group |
|
29 |
-- displace any other sprite. This does not prevent collision checking |
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30 |
-- against individual sprites in this group, however. |
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31 |
solid = true, |
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32 |
||
33 |
-- Property: sprites |
|
34 |
-- A table of member sprites, in drawing order. |
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35 |
sprites = {}, |
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36 |
||
37 |
-- Property: timeScale |
|
38 |
-- Multiplier for elapsed time; 1.0 is normal, 0 is completely frozen. |
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39 |
timeScale = 1, |
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40 |
||
41 |
-- Property: translate |
|
42 |
-- This table's x and y properties shift member sprites' positions when drawn. |
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43 |
-- To draw sprites at their normal position, set both x and y to 0. |
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44 |
translate = { x = 0, y = 0 }, |
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45 |
||
46 |
-- Property: translateScale |
|
47 |
-- This table's x and y properties multiply member sprites' |
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48 |
-- positions, which you can use to simulate parallax scrolling. To draw |
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49 |
-- sprites at their normal position, set both x and y to 1. |
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50 |
translateScale = { x = 1, y = 1 }, |
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51 |
||
52 |
-- Method: add |
|
53 |
-- Adds a sprite to the group. |
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54 |
-- |
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55 |
-- Arguments: |
|
56 |
-- sprite - <Sprite> to add |
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57 |
-- |
|
58 |
-- Returns: |
|
59 |
-- nothing |
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60 |
||
61 |
add = function (self, sprite) |
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62 |
assert(sprite, 'asked to add nil to a group') |
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63 |
assert(sprite ~= self, "can't add a group to itself") |
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64 |
||
65 |
if STRICT and self:contains(sprite) then |
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66 |
local info = debug.getinfo(2, 'Sl') |
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67 |
print('Warning: adding a sprite to a group it already belongs to (' .. |
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68 |
info.short_src .. ' line ' .. info.currentline .. ')') |
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69 |
end |
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70 |
||
71 |
table.insert(self.sprites, sprite) |
|
72 |
end, |
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73 |
||
74 |
-- Method: remove |
|
75 |
-- Removes a sprite from the group. If the sprite is |
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76 |
-- not in the group, this does nothing. |
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77 |
-- |
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78 |
-- Arguments: |
|
79 |
-- sprite - <Sprite> to remove |
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80 |
-- |
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81 |
-- Returns: |
|
82 |
-- nothing |
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83 |
||
84 |
remove = function (self, sprite) |
|
85 |
for i, spr in ipairs(self.sprites) do |
|
86 |
if spr == sprite then |
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87 |
table.remove(self.sprites, i) |
|
88 |
return |
|
89 |
end |
|
90 |
end |
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91 |
||
92 |
if STRICT then |
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93 |
local info = debug.getinfo(2, 'Sl') |
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94 |
print('Warning: asked to remove a sprite from a group it was not a member of (' .. |
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95 |
info.short_src .. ' line ' .. info.currentline .. ')') |
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96 |
end |
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97 |
end, |
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98 |
||
99 |
-- Method: moveToFront |
|
100 |
-- Moves a sprite in the group so that it is drawn on top |
|
101 |
-- of all other sprites in the group. |
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102 |
-- |
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103 |
-- Arguments: |
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104 |
-- sprite - <Sprite> to move, should already be a member of the group |
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105 |
-- |
|
106 |
-- Returns: |
|
107 |
-- nothing |
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108 |
||
109 |
moveToFront = function (self, sprite) |
|
110 |
for i, spr in ipairs(self.sprites) do |
|
111 |
if spr == sprite then |
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112 |
table.remove(self.sprites, i) |
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113 |
table.insert(self.sprites, sprite) |
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114 |
return |
|
115 |
end |
|
116 |
end |
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117 |
||
118 |
if STRICT then |
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119 |
print('Warning: asked to move sprite to front of group, but is not a member: ' .. sprite) |
|
120 |
end |
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121 |
end, |
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122 |
||
123 |
-- Method: moveToBack |
|
124 |
-- Moves a sprite in the group so that it is drawn below |
|
125 |
-- all other sprites in the group. |
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126 |
-- |
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127 |
-- Arguments: |
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128 |
-- sprite - <Sprite> to move, should already be a member of the group |
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129 |
-- |
|
130 |
-- Returns: |
|
131 |
-- nothing |
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132 |
||
133 |
moveToBack = function (self, sprite) |
|
134 |
for i, spr in ipairs(self.sprites) do |
|
135 |
if spr == sprite then |
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136 |
table.remove(self.sprites, i) |
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137 |
table.insert(self.sprites, 1, sprite) |
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138 |
return |
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139 |
end |
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140 |
end |
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141 |
||
142 |
if STRICT then |
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143 |
print('Asked to move sprite to back of group, but is not a member: ' .. sprite) |
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144 |
end |
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145 |
end, |
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146 |
||
147 |
-- Method: sort |
|
148 |
-- Sorts members into a new draw sequence. |
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149 |
-- |
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150 |
-- Arguments: |
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151 |
-- func - function to perform the sort. This will receive two <Sprite>s as arguments; |
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152 |
-- the function must return whether the first should be drawn below the second. |
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153 |
-- |
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154 |
-- Returns: |
|
155 |
-- nothing |
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156 |
||
157 |
sort = function (self, func) |
|
158 |
table.sort(self.sprites, func) |
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159 |
end, |
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160 |
||
161 |
-- Method: collide |
|
162 |
-- Collides all solid sprites in the group with another sprite or group. |
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163 |
-- This calls the <Sprite.onCollide> event handlers on all sprites that |
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164 |
-- collide with the same arguments <Sprite.collide> does. |
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165 |
-- |
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166 |
-- It's often useful to collide a group with itself, e.g. myGroup:collide(). |
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167 |
-- This checks for collisions between the sprites that make up the group. |
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168 |
-- |
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169 |
-- Arguments: |
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170 |
-- ... - any number of <Sprite>s or <Group>s to collide with. If none |
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171 |
-- are specified, the group collides with itself. |
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172 |
-- |
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173 |
-- Returns: |
|
174 |
-- nothing |
|
175 |
-- |
|
176 |
-- See Also: |
|
177 |
-- <Sprite.collide> |
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178 |
||
179 |
collide = function (self, ...) |
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180 |
local list = {...} |
|
181 |
||
182 |
if #list > 0 then |
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183 |
if STRICT then |
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184 |
for _, other in pairs(list) do |
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185 |
assert(other:instanceOf(Group) or other:instanceOf(Sprite), 'asked to collide non-group/sprite ' .. |
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186 |
type(other)) |
|
187 |
end |
|
188 |
end |
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189 |
||
190 |
Collision:check(self, ...) |
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191 |
else |
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192 |
Collision:check(self, self) |
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193 |
end |
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194 |
end, |
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195 |
||
196 |
-- Method: setEffect |
|
197 |
-- Sets a pixel effect to use while drawing sprites in this group. |
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198 |
-- See https://love2d.org/wiki/PixelEffect for details on how pixel |
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199 |
-- effects work. After this call, the group's effect property will be |
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200 |
-- set up so you can send variables to it. Only one pixel effect can |
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201 |
-- be active on a group at a time. |
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202 |
-- |
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203 |
-- Arguments: |
|
204 |
-- filename - filename of effect source code; if nil, this |
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205 |
-- clears any existing pixel effect. |
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206 |
-- effectType - either 'screen' (applies the effect to the entire |
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207 |
-- group once, via an offscreen canvas), or 'sprite' |
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208 |
-- (applies to the effect to each individual draw operation). |
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209 |
-- Screen effects use more resources, but certain effects |
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210 |
-- need to work on the entire screen to be effective. |
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211 |
-- |
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212 |
-- Returns: |
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213 |
-- whether the effect was successfully created |
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214 |
||
215 |
setEffect = function (self, filename, effectType) |
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216 |
effectType = effectType or 'screen' |
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217 |
||
218 |
if love.graphics.isSupported('pixeleffect') and |
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219 |
(effectType == 'sprite' or love.graphics.isSupported('canvas'))then |
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220 |
if filename then |
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221 |
self.effect = love.graphics.newPixelEffect(Cached:text(filename)) |
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222 |
self.effectType = effectType |
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223 |
else |
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224 |
self.effect = nil |
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225 |
end |
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226 |
||
227 |
return true |
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228 |
else |
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229 |
return false |
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230 |
end |
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231 |
end, |
|
232 |
||
233 |
-- Method: count |
|
234 |
-- Counts how many sprites are in this group. |
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235 |
-- |
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236 |
-- Arguments: |
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237 |
-- subgroups - include subgroups? |
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238 |
-- |
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239 |
-- Returns: |
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240 |
-- integer count |
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241 |
||
242 |
count = function (self, subgroups) |
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243 |
if subgroups then |
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244 |
local count = 0 |
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245 |
||
246 |
for _, spr in pairs(self.sprites) do |
|
247 |
if spr:instanceOf(Group) then |
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248 |
count = count + spr:count(true) |
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249 |
else |
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250 |
count = count + 1 |
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251 |
end |
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252 |
end |
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253 |
||
254 |
return count |
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255 |
else |
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256 |
return #self.sprites |
|
257 |
end |
|
258 |
end, |
|
259 |
||
260 |
-- Method: die |
|
261 |
-- Makes the group totally inert. It will not receive |
|
262 |
-- update events, draw anything, or be collided. |
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263 |
-- |
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264 |
-- Arguments: |
|
265 |
-- none |
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266 |
-- |
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267 |
-- Returns: |
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268 |
-- nothing |
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269 |
||
270 |
die = function (self) |
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271 |
self.active = false |
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272 |
self.visible = false |
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273 |
self.solid = false |
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274 |
end, |
|
275 |
||
276 |
-- Method: revive |
|
277 |
-- Makes this group completely active. It will receive |
|
278 |
-- update events, draw itself, and be collided. |
|
279 |
-- |
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280 |
-- Arguments: |
|
281 |
-- none |
|
282 |
-- |
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283 |
-- Returns: |
|
284 |
-- nothing |
|
285 |
||
286 |
revive = function (self) |
|
287 |
self.active = true |
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288 |
self.visible = true |
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289 |
self.solid = true |
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290 |
end, |
|
291 |
||
292 |
-- Method: contains |
|
293 |
-- Returns whether this group contains a sprite. |
|
294 |
-- |
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295 |
-- Arguments: |
|
296 |
-- sprite - sprite to look for |
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297 |
-- recurse - check subgroups? defaults to true |
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298 |
-- |
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299 |
-- Returns: |
|
300 |
-- boolean |
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301 |
||
302 |
contains = function (self, sprite, recurse) |
|
303 |
if recurse ~= false then recurse = true end |
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304 |
||
305 |
for _, spr in pairs(self.sprites) do |
|
306 |
if spr == sprite then return true end |
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307 |
||
308 |
if recurse and spr:instanceOf(Group) and spr:contains(sprite) then |
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309 |
return true |
|
310 |
end |
|
311 |
end |
|
312 |
||
313 |
return false |
|
314 |
end, |
|
315 |
||
316 |
-- Method: loadLayers |
|
317 |
-- Loads layers from a Lua source file (as generated by Tiled -- http://mapeditor.org). |
|
318 |
-- Each layer is created as a <Group> belonging to this one and added to preserve its |
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319 |
-- ordering. Tile layers are created as <Map> instances; object layers will try to create |
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320 |
-- instances of a class named by the object's name property. If no class exists by |
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321 |
-- this name, or the object has no name property, a gray fill will be created instead, |
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322 |
-- as a placeholder. If the object has a property named _the, then this will set |
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323 |
-- the.[whatever] to it. |
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324 |
-- |
|
325 |
-- Arguments: |
|
326 |
-- file - filename to load |
|
327 |
-- tileClass - class to create tiles in tile layers with; constructor |
|
328 |
-- will be called with properties: image, width, |
|
329 |
-- height, imageOffset (with x and y sub-properties) |
|
330 |
-- |
|
331 |
-- Returns: |
|
332 |
-- nothing |
|
333 |
||
334 |
loadLayers = function (self, file, tileClass) |
|
335 |
local ok, data = pcall(loadstring(Cached:text(file))) |
|
336 |
local _, _, directory = string.find(file, '^(.*[/\\])') |
|
337 |
directory = directory or '' |
|
338 |
||
339 |
if ok then |
|
340 |
-- store tile properties by gid |
|
341 |
||
342 |
local tileProtos = {} |
|
343 |
||
344 |
for _, tileset in pairs(data.tilesets) do |
|
345 |
for _, tile in pairs(tileset.tiles) do |
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346 |
local id = tileset.firstgid + tile.id |
|
347 |
||
348 |
for key, value in pairs(tile.properties) do |
|
349 |
tile.properties[key] = tovalue(value) |
|
350 |
end |
|
351 |
||
352 |
tileProtos[id] = tile |
|
353 |
tileProtos[id].width = tileset.tilewidth |
|
354 |
tileProtos[id].height = tileset.tileheight |
|
355 |
end |
|
356 |
end |
|
357 |
||
358 |
for _, layer in pairs(data.layers) do |
|
359 |
if self.prototype[layer.name] then |
|
360 |
error('The class you are loading layers into reserves the ' .. layer.name .. ' property for its own use; you cannot load a layer with that name') |
|
361 |
end |
|
362 |
||
363 |
if STRICT and self[layer.name] then |
|
364 |
local info = debug.getinfo(2, 'Sl') |
|
365 |
print('Warning: a property named ' .. layer.name .. ' already exists in this group (' .. |
|
366 |
info.short_src .. ', line ' .. info.currentline .. ')') |
|
367 |
end |
|
368 |
||
369 |
if layer.type == 'tilelayer' then |
|
370 |
local map = Map:new{ spriteWidth = data.tilewidth, spriteHeight = data.tileheight } |
|
371 |
map:empty(layer.width, layer.height) |
|
372 |
||
373 |
-- load tiles |
|
374 |
||
375 |
for _, tiles in pairs(data.tilesets) do |
|
376 |
map:loadTiles(directory .. tiles.image, tileClass or Tile, tiles.firstgid) |
|
377 |
||
378 |
-- and mix in properties where applicable |
|
379 |
||
380 |
for id, tile in pairs(tileProtos) do |
|
381 |
if map.sprites[id] then |
|
382 |
map.sprites[id]:mixin(tile.properties) |
|
383 |
end |
|
384 |
end |
|
385 |
end |
|
386 |
||
387 |
-- load tile data |
|
388 |
||
389 |
local x = 1 |
|
390 |
local y = 1 |
|
391 |
||
392 |
for _, val in ipairs(layer.data) do |
|
393 |
map.map[x][y] = val |
|
394 |
x = x + 1 |
|
395 |
||
396 |
if x > layer.width then |
|
397 |
x = 1 |
|
398 |
y = y + 1 |
|
399 |
end |
|
400 |
end |
|
401 |
||
402 |
self[layer.name] = map |
|
403 |
self:add(map) |
|
404 |
elseif layer.type == 'objectgroup' then |
|
405 |
local group = Group:new() |
|
406 |
||
407 |
for _, obj in pairs(layer.objects) do |
|
408 |
-- roll in tile properties if based on a tile |
|
409 |
||
410 |
if obj.gid and tileProtos[obj.gid] then |
|
411 |
local tile = tileProtos[obj.gid] |
|
412 |
||
413 |
obj.name = tile.properties.name |
|
414 |
obj.width = tile.width |
|
415 |
obj.height = tile.height |
|
416 |
||
417 |
for key, value in pairs(tile.properties) do |
|
418 |
obj.properties[key] = tovalue(value) |
|
419 |
end |
|
420 |
||
421 |
-- Tiled tile-based objects measure their y |
|
422 |
-- position at their lower-left corner, instead |
|
423 |
-- of their upper-left corner as usual |
|
424 |
||
425 |
obj.y = obj.y - obj.height |
|
426 |
end |
|
427 |
||
428 |
-- create a new object if the class does exist |
|
429 |
||
430 |
local spr |
|
431 |
||
432 |
if _G[obj.name] then |
|
433 |
obj.properties.x = obj.x |
|
434 |
obj.properties.y = obj.y |
|
435 |
obj.properties.width = obj.width |
|
436 |
obj.properties.height = obj.height |
|
437 |
||
438 |
spr = _G[obj.name]:new(obj.properties) |
|
439 |
else |
|
440 |
spr = Fill:new{ x = obj.x, y = obj.y, width = obj.width, height = obj.height, fill = { 128, 128, 128 } } |
|
441 |
end |
|
442 |
||
443 |
if obj.properties._the then |
|
444 |
the[obj.properties._the] = spr |
|
445 |
end |
|
446 |
||
447 |
group:add(spr) |
|
448 |
end |
|
449 |
||
450 |
self[layer.name] = group |
|
451 |
self:add(group) |
|
452 |
else |
|
453 |
error("don't know how to create a " .. layer.type .. " layer from file data") |
|
454 |
end |
|
455 |
end |
|
456 |
else |
|
457 |
error('could not load layers from file: ' .. data) |
|
458 |
end |
|
459 |
end, |
|
460 |
||
461 |
-- passes startFrame events to member sprites |
|
462 |
||
463 |
startFrame = function (self, elapsed) |
|
464 |
if not self.active then return end |
|
465 |
elapsed = elapsed * self.timeScale |
|
466 |
||
467 |
for _, spr in pairs(self.sprites) do |
|
468 |
if spr.active then spr:startFrame(elapsed) end |
|
469 |
end |
|
470 |
||
471 |
if self.onStartFrame then self:onStartFrame(elapsed) end |
|
472 |
end, |
|
473 |
||
474 |
-- passes update events to member sprites |
|
475 |
||
476 |
update = function (self, elapsed) |
|
477 |
if not self.active then return end |
|
478 |
elapsed = elapsed * self.timeScale |
|
479 |
||
480 |
for _, spr in pairs(self.sprites) do |
|
481 |
if spr.active then spr:update(elapsed) end |
|
482 |
end |
|
483 |
||
484 |
if self.onUpdate then self:onUpdate(elapsed) end |
|
485 |
end, |
|
486 |
||
487 |
-- passes endFrame events to member sprites |
|
488 |
||
489 |
endFrame = function (self, elapsed) |
|
490 |
if not self.active then return end |
|
491 |
elapsed = elapsed * self.timeScale |
|
492 |
||
493 |
for _, spr in pairs(self.sprites) do |
|
494 |
if spr.active then spr:endFrame(elapsed) end |
|
495 |
end |
|
496 |
||
497 |
if self.onEndFrame then self:onEndFrame(elapsed) end |
|
498 |
end, |
|
499 |
||
500 |
-- Method: draw |
|
501 |
-- Draws all visible member sprites onscreen. |
|
502 |
-- |
|
503 |
-- Arguments: |
|
504 |
-- x - x offset in pixels |
|
505 |
-- y - y offset in pixels |
|
506 |
||
507 |
draw = function (self, x, y) |
|
508 |
if not self.visible then return end |
|
509 |
x = x or self.translate.x |
|
510 |
y = y or self.translate.y |
|
511 |
||
512 |
local scrollX = x * self.translateScale.x |
|
513 |
local scrollY = y * self.translateScale.y |
|
514 |
local appWidth = the.app.width |
|
515 |
local appHeight = the.app.height |
|
516 |
||
517 |
if self.effect then |
|
518 |
if self.effectType == 'screen' then |
|
519 |
if not self._canvas then self._canvas = love.graphics.newCanvas() end |
|
520 |
self._canvas:clear() |
|
521 |
love.graphics.setCanvas(self._canvas) |
|
522 |
elseif self.effectType == 'sprite' then |
|
523 |
love.graphics.setPixelEffect(self.effect) |
|
524 |
end |
|
525 |
end |
|
526 |
||
527 |
for _, spr in pairs(self.sprites) do |
|
528 |
if spr.visible then |
|
529 |
if spr.translate then |
|
530 |
spr:draw(spr.translate.x + scrollX, spr.translate.y + scrollY) |
|
531 |
elseif spr.x and spr.y and spr.width and spr.height then |
|
532 |
local sprX = spr.x + scrollX |
|
533 |
local sprY = spr.y + scrollY |
|
534 |
||
535 |
if sprX < appWidth and sprX + spr.width > 0 and |
|
536 |
sprY < appHeight and sprY + spr.height > 0 then |
|
537 |
spr:draw(sprX, sprY) |
|
538 |
end |
|
539 |
else |
|
540 |
spr:draw(scrollX, scrollY) |
|
541 |
end |
|
542 |
end |
|
543 |
end |
|
544 |
||
545 |
if self.effect then |
|
546 |
if self.effectType == 'screen' then |
|
547 |
love.graphics.setPixelEffect(self.effect) |
|
548 |
love.graphics.setCanvas() |
|
549 |
love.graphics.draw(self._canvas) |
|
550 |
end |
|
551 |
||
552 |
love.graphics.setPixelEffect() |
|
553 |
end |
|
554 |
end, |
|
555 |
||
556 |
__tostring = function (self) |
|
557 |
local result = 'Group (' |
|
558 |
||
559 |
if self.active then |
|
560 |
result = result .. 'active' |
|
561 |
else |
|
562 |
result = result .. 'inactive' |
|
563 |
end |
|
564 |
||
565 |
if self.visible then |
|
566 |
result = result .. ', visible' |
|
567 |
else |
|
568 |
result = result .. ', invisible' |
|
569 |
end |
|
570 |
||
571 |
if self.solid then |
|
572 |
result = result .. ', solid' |
|
573 |
else |
|
574 |
result = result .. ', not solid' |
|
575 |
end |
|
576 |
||
577 |
return result .. ', ' .. self:count(true) .. ' sprites)' |
|
578 |
end |
|
579 |
} |