bzr branch
http://9ix.org/bzr/ld26
5
by Josh C
load a level, move a player around |
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STRICT = true |
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DEBUG = true |
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require 'zoetrope' |
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--require 'sprite' |
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require 'version' |
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require 'player' |
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12
by Josh C
area transitions |
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require 'transition' |
13
by Josh C
pull data from svg to place objects into the world |
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require 'displacer' |
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require 'svg_levels' |
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5
by Josh C
load a level, move a player around |
13 |
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9
by Josh C
levels hash, scale player |
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levels = { |
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forest1 = { |
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objects = function() return { |
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Tile:new{image = 'data/forest1-bg.png'}, |
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11
by Josh C
player min/maxY on a level |
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Player:new{x = 200, y = 370, |
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minY = 330, maxY = 500, |
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image = 'data/forest1-player.png'}, |
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9
by Josh C
levels hash, scale player |
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Tile:new{image = 'data/forest1-fg.png'} |
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} end, |
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}, |
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shore = { |
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objects = function() return { |
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Tile:new{image = 'data/shore-bg.png'}, |
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11
by Josh C
player min/maxY on a level |
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Player:new{x = 145, y = 133, |
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minY = 133, maxY = 133, |
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image = 'data/shore-player.png'}, |
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12
by Josh C
area transitions |
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Tile:new{image = 'data/shore-fg.png'}, |
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Transition:new{x = 10, y = 133, target = 'forest1'} |
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9
by Josh C
levels hash, scale player |
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} end |
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} |
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} |
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5
by Josh C
load a level, move a player around |
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GameView = View:extend { |
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onNew = function (self) |
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8
by Josh C
add shore, first pass level switching |
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self:newLevel('forest1') |
5
by Josh C
load a level, move a player around |
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--self:loadLayers('data/map.lua') |
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--self.focus = the.player |
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--self:clampTo(self.map) |
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end, |
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draw = function (self, x, y) |
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View.draw(self, x, y) |
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love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20) |
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7
by Josh C
show version |
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love.graphics.print('version:' .. VERSION, 20, 570) |
8
by Josh C
add shore, first pass level switching |
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end, |
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onUpdate = function (self, dt) |
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if the.keys:justPressed('a') then |
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self:newLevel('forest1') |
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elseif the.keys:justPressed('b') then |
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self:newLevel('shore') |
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end |
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end, |
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newLevel = function (self, level) |
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9
by Josh C
levels hash, scale player |
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self.sprites = levels[level].objects() |
13
by Josh C
pull data from svg to place objects into the world |
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for _, obj in ipairs(svg_objects[level]) do |
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self:add(obj) |
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end |
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8
by Josh C
add shore, first pass level switching |
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end |
5
by Josh C
load a level, move a player around |
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} |
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the.app = App:new { |
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onRun = function (self) |
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self.view = GameView:new() |
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if DEBUG then |
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self.console:watch('VERSION', 'VERSION') |
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self.console:watch('updateTook', 'the.updateTook') |
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--self.console:watch('drawTook', 'the.drawTook') |
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12
by Josh C
area transitions |
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-- back off that dark overlay a bit |
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self.console.fill.fill[4] = 75 |
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5
by Josh C
load a level, move a player around |
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end |
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end, |
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onUpdate = function (self, dt) |
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if the.keys:justPressed('escape') then |
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self.quit() |
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end |
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end, |
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update = function (self, dt) |
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the.updateStart = love.timer.getMicroTime() |
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App.update(self, dt) |
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if the.updateStart then |
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the.updateTook = love.timer.getMicroTime() - the.updateStart |
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end |
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end |
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} |