/ld26

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1 by Josh C
zoetrope 1.4
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-- Class: Recorder
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-- This records the user's inputs for playback at a later time,
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-- or saving to a file. You must start recording *after* all input
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-- objects are set up, and you should only run one recorder at a time.
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--
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-- Extends:
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--		<Sprite>
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Recorder = Sprite:extend{
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	-- private property: elapsed
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	-- either time elapsed while recording or playing back, in seconds
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	_elapsed = 0,
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	-- private property: mousePosTimer
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	-- used to make sure mouse motions are recorded even if no other event occurs
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	_mousePosTimer = 0,
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	-- Constant: IDLE
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	-- The recorder is currently doing nothing.
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	IDLE = 'idle',
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	-- Constant: RECORDING
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	-- The recorder is currently recording user input.
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	RECORDING = 'recording',
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	-- Constant: PLAYING
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	-- The recorder is currently playing back user input.
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	PLAYING = 'playing',
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	-- Property: mousePosInterval
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	-- How often, in seconds, we should capture the mouse position.
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	-- This records the mouse position when other events occur, too, so
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	-- it's possible the interval will be even higher in reality.
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	-- Setting this number lower will burn memory.
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	mousePosInterval = 0.05,
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	-- Property: state
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	-- One of the state constants, indicates what the recorder is currently doing.
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	-- Property: record
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	-- A table of inputs with timing information.
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	new = function (self, obj)
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		obj = self:extend(obj)
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		obj.state = Recorder.IDLE
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		Sprite.new(obj)
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		return obj
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	end,
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	-- Method: startRecording
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	-- Begins recording user inputs. If the recorder is already recording,
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	-- this has no effect.
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	--
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	-- Arguments:
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	--		record - Record to use. Any existing data is appended to.
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	--				 If omitted, the current record is used. If the current
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	--				 record is unset, this creates a new record.
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	--
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	-- Returns:
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	--		nothing
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	startRecording = function (self, record)
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		if self.state ~= Recorder.IDLE then return end
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		-- set up properties
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		self.record = record or self.record or {}
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		self.state = Recorder.RECORDING
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		self._elapsed = 0
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		self._mousePosTimer = 0
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		-- insert ourselves into event handlers
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		self:stealInputs()
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	end,
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	-- Method: stopRecording
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	-- Stops recording user inputs. If the recorder wasn't recording anyway,
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	-- this does nothing.
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	-- 
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	-- Arguments:
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	--		none
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	-- 
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	-- Returns:
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	--		nothing
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	stopRecording = function (self)
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		if self.state ~= Recorder.RECORDING then return end
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		self.state = Recorder.IDLE
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		self:restoreInputs()
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		love.keypressed = self.origKeyPressed
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		love.keyreleased = self.origKeyReleased
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	end,
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	-- Method: startPlaying
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	-- Starts playing back user inputs. If this is already playing
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	-- a recording, this restarts it.
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	--
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	-- Arguments:
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	--		record - Record to play back. If omitted, this uses
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	--				 the recorder's record property.
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	--
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	-- Returns:
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	--		nothing
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	startPlaying = function (self, record)
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		record = record or self.record
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		-- if we are currently recording, ignore the request
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		if self.state == Recorder.RECORDING then return end
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		-- restart if needed
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		if self.state == Recorder.PLAYING then
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			self:stopPlaying()	
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		end
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		self.state = Recorder.PLAYING 
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		self._elapsed = 0
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		self.playbackIndex = 1
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		self:stealInputs()
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	end,
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	-- Method: stopPlaying
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	-- Stops playing back user inputs.
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	--
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	-- Arguments:
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	--		none
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	--
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	-- Returns:
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	--		nothing
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	stopPlaying = function (self)
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		if not self.state == Recorder.PLAYING then return end
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		self.state = Recorder.IDLE
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		self:restoreInputs()
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	end,
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	stealInputs = function (self)
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		local this = self
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		self.origKeyPressed = love.keypressed
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		love.keypressed = function (key, code) this:recordKeyPress(key, code) end
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		self.origKeyReleased = love.keyreleased
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		love.keyreleased = function (key, code) this:recordKeyRelease(key, code) end
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		self.origMousePressed = love.mousepressed
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		love.mousepressed = function (x, y, button) this:recordMousePress(x, y, button) end
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		self.origMouseReleased = love.mousereleased
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		love.mousereleased = function (x, y, button) this:recordMouseRelease(x, y, button) end
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	end,
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	restoreInputs = function (self)
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		love.keypressed = self.origKeyPressed
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		love.keyreleased = self.origKeyReleased
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		love.mousepressed = self.origMousePressed
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		love.mousereleased = self.origMouseReleased
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	end,
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	recordKeyPress = function (self, key, unicode)
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		table.insert(self.record, { self._elapsed, the.mouse.x, the.mouse.y, 'keypress', key, unicode })
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		self._mousePosTimer = 0
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		if self.origKeyPressed then
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			self.origKeyPressed(key, unicode)
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		end
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	end,
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	recordKeyRelease = function (self, key, unicode)
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		table.insert(self.record, { self._elapsed, the.mouse.x, the.mouse.y, 'keyrelease', key, unicode })
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		self._mousePosTimer = 0
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		if self.origKeyReleased then
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			self.origKeyReleased(key, unicode)
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		end
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	end,
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	recordMousePress = function (self, x, y, button)
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		table.insert(self.record, { self._elapsed, x, y, 'mousepress', button })
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		self._mousePosTimer = 0
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		if self.origMousePressed then
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			self.origMousePressed(x, y, button)
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		end
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	end,
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	recordMouseRelease = function (self, x, y, button)
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		table.insert(self.record, { self._elapsed, x, y, 'mouserelease', button })
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		self._mousePosTimer = 0
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		if self.origMouseReleased then
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			self.origMouseReleased(x, y, button)
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		end
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	end,
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	update = function (self, elapsed)
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		-- increment timers
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		if self.state ~= Recorder.IDLE then
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			self._elapsed = self._elapsed + elapsed
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		end
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		-- record mouse position if the timer has expired
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		if self.state == Recorder.RECORDING then
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			self._mousePosTimer = self._mousePosTimer + elapsed
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			if self._mousePosTimer > self.mousePosInterval then
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				table.insert(self.record, { self._elapsed, the.mouse.x, the.mouse.y })
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				self._mousePosTimer = 0
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			end
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		end
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		-- handle playback
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		if self.state == Recorder.PLAYING and self._elapsed >= self.record[self.playbackIndex][1] then
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			local event = self.record[self.playbackIndex]
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			love.mouse.setPosition(event[2], event[3])
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			if event[4] == 'keypress' and self.origKeyPressed then
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				self.origKeyPressed(event[5], event[6])
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			elseif event[4] == 'keyrelease' and self.origKeyReleased then
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				self.origKeyReleased(event[5], event[6])
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			elseif event[4] == 'mousepress' and self.origMousePressed then
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				self.origMousePressed(event[2], event[3], event[5])
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			elseif event[4] == 'mouserelease' and self.origMouseReleased then
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				self.origMouseReleased(event[2], event[3], event[5])
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			end
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			self.playbackIndex = self.playbackIndex + 1
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			if self.playbackIndex > #self.record then
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				self:stopPlaying()
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			end
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		end
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	end
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}