/ld26-basecode

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STRICT = true
DEBUG = true

require 'zoetrope'

require 'sprite'
require 'version'

util = {
   dim = function(dir)
      if dir == 'x' then
         return 'width'
      elseif dir == 'y' then
         return 'height'
      else
         if STRICT then error('dir '..dir) end
      end
   end
}

GameView = View:extend {
   onNew = function (self)
              t = Text:new{y = 300, width = the.app.width, align = 'center',
                           text = 'This space intentionally left blank'}
              self:add(t)

              --self:loadLayers('data/map.lua')
              --self.focus = the.player
              --self:clampTo(self.map)
           end,
   draw = function (self, x, y)
             View.draw(self, x, y)
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
          end
}

MenuScreen = View:extend {
   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
   onNew = function(self)
              self:add(self.title)
              self.title:centerAround(400, 200)
           end,
   onUpdate = function(self, elapsed)
                 if the.keys:allJustPressed() then
                    the.app.view = GameView:new()
                 end
              end
}

the.app = App:new {
   record = true,
   onRun = function (self)
              self.view = MenuScreen:new()
              if DEBUG then
                 self.console:watch('VERSION', 'VERSION')
                 self.console:watch('updateTook', 'the.updateTook')
                 --self.console:watch('drawTook', 'the.drawTook')
              end
           end,
   onUpdate = function (self, dt)
                 if the.keys:justPressed('escape') then
                    self.quit()
                 end
              end,
   update = function (self, dt)
               the.updateStart = love.timer.getMicroTime()
               App.update(self, dt)
               if the.updateStart then
                  the.updateTook = love.timer.getMicroTime() - the.updateStart
               end
            end
}