bzr branch
http://9ix.org/bzr/ld26-basecode
1
by Josh C
zoetrope 1.4 |
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-- Class: Factory |
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-- A factory allows for simple object pooling; that is, |
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-- reusing object instances instead of creating them and deleting |
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-- them as needed. This approach saves CPU and memory. |
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-- |
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-- Be careful of accidentally adding an instance to a view twice. |
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-- This will manifest itself as the sprite moving twice as fast, for |
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-- example, each time it is recycled. The easiest way to avoid this |
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-- problem is for the object to add itself to the view in its onNew |
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-- handler, since that will only be called once. |
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-- |
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-- If you only want a certain number of instances of a class ever |
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-- created, first call preload() to create as many instances as you want, |
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-- then freeze() to prevent any new instances from being created. |
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-- If a factory is ever asked to make a new instance of a frozen class |
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-- but none are available for recycling, it returns nil. |
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-- |
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-- Event: onReset |
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-- Called not on the factory, but the object is creates whenever |
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-- it is either initially created or recycled via create(). |
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-- |
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-- Extends: |
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-- <Class> |
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Factory = Class:extend{ |
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-- private property: objects ready to be recycled, stored by prototype |
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_recycled = {}, |
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-- private property: tracks which pools cannot be added to, stored by prototype. |
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_frozen = {}, |
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-- Method: create |
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-- Creates a fresh object, either by reusing a previously |
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-- recycled one or creating a new instance. If the object has |
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-- a revive method, it calls it. |
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-- |
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-- Arguments: |
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-- prototype - <Class> object |
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-- props - table of properties to mix into the class |
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-- |
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-- Returns: |
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-- fresh object |
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create = function (self, prototype, props) |
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local newObj |
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if STRICT then |
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assert(prototype.instanceOf and prototype:instanceOf(Class), 'asked to create something that isn\'t a class') |
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end |
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if self._recycled[prototype] and #self._recycled[prototype] > 0 then |
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newObj = table.remove(self._recycled[prototype]) |
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if props then newObj:mixin(props) end |
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else |
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-- create a new instance if we're allowed to |
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if not self._frozen[prototype] then |
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newObj = prototype:new(props) |
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else |
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return nil |
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end |
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end |
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if newObj.revive then newObj:revive() end |
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if newObj.onReset then newObj:onReset() end |
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return newObj |
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end, |
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-- Method: recycle |
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-- Marks an object as ready to be recycled. If the object |
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-- has a die method, then this function it. |
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-- |
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-- Arguments: |
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-- object - object to recycle |
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-- |
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-- Returns: |
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-- nothing |
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recycle = function (self, object) |
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if not self._recycled[object.prototype] then |
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self._recycled[object.prototype] = {} |
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end |
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table.insert(self._recycled[object.prototype], object) |
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if object.die then object:die() end |
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end, |
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-- Method: preload |
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-- Preloads the factory with a certain number of instances of a class. |
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-- |
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-- Arguments: |
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-- prototype - class object |
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-- count - number of objects to create |
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-- |
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-- Returns: |
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-- nothing |
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preload = function (self, prototype, count) |
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if not self._recycled[prototype] then |
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self._recycled[prototype] = {} |
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end |
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local i |
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for i = 1, count do |
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table.insert(self._recycled[prototype], prototype:new()) |
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end |
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end, |
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-- Method: freeze |
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-- Prevents any new instances of a class from being created via create(). |
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-- |
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-- Arguments: |
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-- prototype - class object |
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-- |
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-- Returns: |
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-- nothing |
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freeze = function (self, prototype) |
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self._frozen[prototype] = true |
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end, |
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-- Method: unfreeze |
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-- Allows new instances of a class to be created via create(). |
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-- |
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-- Arguments: |
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-- prototype - class object |
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-- |
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-- Returns: |
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-- nothing |
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unfreeze = function (self, prototype) |
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self._frozen[prototype] = false |
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end |
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} |