bzr branch
http://9ix.org/bzr/ld26-basecode
1
by Josh C
zoetrope 1.4 |
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-- Class: DebugConsole |
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-- It can be used to keep track of fps, the position of a sprite, |
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-- and so on. It only updates when visible. |
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-- |
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-- This also allows debugging hotkeys -- e.g. you could set it so that |
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-- pressing Control-Alt-I toggles invincibility of the player sprite. |
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-- Out of the box: |
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-- - Control-Alt-F toggles fullscreen |
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-- - Control-Alt-Q quits the app. |
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-- - Control-Alt-P deactivates the view. |
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-- - Control-Alt-R reloads all app code from on disk. |
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-- - Control-Alt-S saves a screenshot to the app's directory -- |
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-- see https://love2d.org/wiki/love.filesystem for where this is. |
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DebugConsole = Group:extend |
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{ |
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-- Property: toggleKey |
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-- What key toggles visibility. By default, this is the tab key. |
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toggleKey = 'tab', |
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-- Property: hotkeyModifiers |
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-- A table of modifier keys that must be held in order to activate |
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-- a debugging hotkey (set via <addHotkey()>). If you want hotkeys to |
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-- activate without having to hold any keys down, set this to nil. |
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hotkeyModifiers = {'ctrl', 'alt'}, |
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-- Property: watchBasics |
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-- If true, the console will automatically start watching the frames |
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-- per second and memory usage. Changing this value after the object has |
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-- been created has no effect. |
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watchBasics = true, |
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-- Property: watchWidth |
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-- How wide the sidebar, where watch values are displayed, should be. |
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watchWidth = 150, |
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-- Property: inputHistory |
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-- A table of previously-entered commands. |
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inputHistory = {}, |
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-- Property: inputHistoryIndex |
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-- Which history entry, if any, we are displaying. |
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inputHistoryIndex = 1, |
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-- Property: bg |
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-- The background <Fill> used to darken the view. |
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-- Property: log |
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-- The <Text> sprite showing recent lines in the log. |
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-- Property: watchList |
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-- The <Text> sprite showing the state of all watched variables. |
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-- Property: input |
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-- The <TextInput> that the user types into to enter commands. |
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-- Property: prompt |
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-- The <Text> sprite that shows a > in front of commands. |
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-- internal property: _bindings |
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-- Keeps track of debugging hotkeys. |
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new = function (self, obj) |
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local width = the.app.width |
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local height = the.app.height |
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obj = self:extend(obj) |
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obj.visible = false |
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obj._watches = {} |
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obj._hotkeys = {} |
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obj.fill = Fill:new{ x = 0, y = 0, width = width, height = height, fill = {0, 0, 0, 200} } |
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obj:add(obj.fill) |
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obj.log = Text:new{ x = 4, y = 4, width = width - self.watchWidth - 8, height = height - 8, text = '' } |
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obj:add(obj.log) |
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obj.watchList = Text:new{ x = width - self.watchWidth - 4, y = 4, |
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width = self.watchWidth - 8, height = height - 8, text = '', wordWrap = false } |
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obj:add(obj.watchList) |
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obj.prompt = Text:new{ x = 4, y = 0, width = 100, text = '>' } |
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obj:add(obj.prompt) |
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local inputIndent = obj.log._fontObj:getWidth('>') + 4 |
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obj.input = TextInput:new |
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{ |
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x = inputIndent, y = 0, width = the.app.width, |
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active = false, |
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onType = function (self, char) |
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return char ~= the.console.toggleKey |
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end |
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} |
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obj:add(obj.input) |
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-- some default behavior |
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obj:addHotkey('f', function() the.app:toggleFullscreen() end) |
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obj:addHotkey('p', function() |
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the.view.active = not the.view.active |
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if the.view.active then |
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the.view:tint() |
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else |
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the.view:tint(0, 0, 0, 200) |
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end |
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end) |
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obj:addHotkey('q', love.event.quit) |
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if debugger then obj:addHotkey('r', debugger.reload) end |
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obj:addHotkey('s', function() the.app:saveScreenshot('screenshot.png') end) |
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if obj.watchBasics then |
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obj:watch('FPS', 'love.timer.getFPS()') |
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obj:watch('Memory', 'math.floor(collectgarbage("count") / 1024) .. "M"') |
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end |
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-- hijack print function |
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-- this is nasty to debug if it goes wrong, be careful |
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obj._oldPrint = print |
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print = function (...) |
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local caller = debug.getinfo(2) |
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if caller.linedefined ~= 0 then |
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obj.log.text = obj.log.text .. '(' .. caller.short_src .. ':' .. caller.linedefined .. ') ' |
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end |
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for _, value in pairs{...} do |
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obj.log.text = obj.log.text .. tostring(value) .. ' ' |
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end |
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obj.log.text = obj.log.text .. '\n' |
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obj._updateLog = true |
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obj._oldPrint(...) |
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end |
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debugger._unsourcedPrint = function (...) |
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for _, value in pairs{...} do |
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obj.log.text = obj.log.text .. tostring(value) .. ' ' |
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end |
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obj.log.text = obj.log.text .. '\n' |
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obj._updateLog = true |
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obj._oldPrint(...) |
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end |
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the.console = obj |
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if obj.onNew then obj.onNew() end |
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return obj |
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end, |
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-- Method: watch |
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-- Adds an expression to be watched. |
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-- |
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-- Arguments: |
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-- label - string label |
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-- expression - expression to evaluate as a string |
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watch = function (self, label, expression) |
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table.insert(self._watches, { label = label, |
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func = loadstring('return ' .. expression) }) |
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end, |
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-- Method: addHotkey |
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-- Adds a hotkey to execute a function. This hotkey will require |
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-- holding down whatever modifiers are set in <hotkeyModifiers>. |
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-- |
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-- Arguments: |
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-- key - key to trigger the hotkey |
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-- func - function to run. This will receive the key that |
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-- was pressed, so you can re-use functions (i.e. |
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-- the 1 key loads level 1, the 2 key loads level 2). |
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-- |
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-- Returns: |
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-- nothing |
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addHotkey = function (self, key, func) |
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table.insert(self._hotkeys, { key = key, func = func }) |
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end, |
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-- Method: execute |
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-- Safely executes a string of code and prints the result. |
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-- |
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-- Arguments: |
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-- code - string code to execute |
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-- |
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-- Returns: |
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-- string result |
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execute = function (self, code) |
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if string.sub(code, 1, 1) == '=' then |
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code = 'debugger._unsourcedPrint (' .. string.sub(code, 2) .. ')' |
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end |
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local func, err = loadstring(code) |
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if func then |
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local ok, result = pcall(func) |
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if not ok then |
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debugger._unsourcedPrint('Error, ' .. tostring(result) .. '\n') |
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else |
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debugger._unsourcedPrint('') |
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end |
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return tostring(result) |
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else |
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debugger._unsourcedPrint('Syntax error, ' .. string.gsub(tostring(err), '^.*:', '') .. '\n') |
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end |
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end, |
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-- Method: show |
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-- Shows the debug console. |
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-- |
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-- Arguments: |
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-- none |
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-- |
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-- Returns: |
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-- nothing |
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show = function (self) |
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self.visible = true |
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self.input.active = true |
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end, |
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-- Method: hide |
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-- Hides the debug console. |
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-- |
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-- Arguments: |
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-- none |
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-- |
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-- Returns: |
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-- nothing |
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hide = function (self) |
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self.visible = false |
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self.input.active = false |
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end, |
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update = function (self, elapsed) |
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-- listen for visibility key |
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if the.keys:justPressed(self.toggleKey) then |
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self.visible = not self.visible |
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self.input.active = self.visible |
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end |
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-- listen for hotkeys |
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local modifiers = (self.hotkeyModifiers == nil) |
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if not modifiers then |
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modifiers = true |
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for _, key in pairs(self.hotkeyModifiers) do |
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if not the.keys:pressed(key) then |
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modifiers = false |
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break |
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end |
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end |
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end |
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if modifiers then |
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for _, hotkey in pairs(self._hotkeys) do |
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if the.keys:justPressed(hotkey.key) then |
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hotkey.func(hotkey.key) |
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end |
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end |
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end |
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if self.visible then |
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-- update watches |
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self.watchList.text = '' |
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for _, watch in pairs(self._watches) do |
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local ok, value = pcall(watch.func) |
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if not ok then value = nil end |
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self.watchList.text = self.watchList.text .. watch.label .. ': ' .. tostring(value) .. '\n' |
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end |
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-- update log |
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if self._updateLog then |
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local lineHeight = self.log._fontObj:getHeight() |
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local _, height = self.log:getSize() |
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local linesToDelete = math.ceil((height - the.app.height - 20) / lineHeight) |
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if linesToDelete > 0 then |
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self.log.text = string.gsub(self.log.text, '.-\n', '', linesToDelete) |
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height = height - linesToDelete * lineHeight |
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end |
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self.prompt.y = height + 4 |
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self.input.y = height + 4 |
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self._updateLog = false |
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end |
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-- handle special keys at the console |
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if the.keys:pressed('ctrl') and the.keys:justPressed('a') then |
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self.input.caret = 0 |
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end |
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if the.keys:pressed('ctrl') and the.keys:justPressed('e') then |
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self.input.caret = string.len(self.input.text) |
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end |
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if the.keys:pressed('ctrl') and the.keys:justPressed('k') then |
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self.input.caret = 0 |
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self.input.text = '' |
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end |
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if the.keys:justPressed('up') and self.inputHistoryIndex > 1 then |
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-- save what the user was in the middle of typing |
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self.inputHistory[self.inputHistoryIndex] = self.input.text |
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self.input.text = self.inputHistory[self.inputHistoryIndex - 1] |
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self.input.caret = string.len(self.input.text) |
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self.inputHistoryIndex = self.inputHistoryIndex - 1 |
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end |
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if the.keys:justPressed('down') and self.inputHistoryIndex < #self.inputHistory then |
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self.input.text = self.inputHistory[self.inputHistoryIndex + 1] |
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self.input.caret = string.len(self.input.text) |
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self.inputHistoryIndex = self.inputHistoryIndex + 1 |
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end |
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if the.keys:justPressed('return') then |
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debugger._unsourcedPrint('>' .. self.input.text) |
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self:execute(self.input.text) |
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table.insert(self.inputHistory, self.inputHistoryIndex, self.input.text) |
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while #self.inputHistory > self.inputHistoryIndex do |
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table.remove(self.inputHistory) |
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end |
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self.inputHistoryIndex = self.inputHistoryIndex + 1 |
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self.input.text = '' |
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self.input.caret = 0 |
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end |
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end |
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Group.update(self, elapsed) |
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end |
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} |
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-- Function: debugger.reload |
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-- Resets the entire app and forces all code to be reloaded from |
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-- on disk. via https://love2d.org/forums/viewtopic.php?f=3&t=7965 |
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-- |
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-- Arguments: |
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-- none |
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-- |
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-- Returns: |
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-- nothing |
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if debugger then |
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debugger.reload = function() |
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if DEBUG then |
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love.audio.stop() |
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-- create local references to needed variables |
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-- because we're about to blow the global scope away |
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local initialGlobals = debugger._initialGlobals |
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local initialPackages = debugger._initialPackages |
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-- reset global scope |
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for key, _ in pairs(_G) do |
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_G[key] = initialGlobals[key] |
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end |
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-- reload main file and restart |
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for key, _ in pairs(package.loaded) do |
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if not initialPackages[key] then |
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package.loaded[key] = nil |
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end |
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end |
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require('main') |
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love.load() |
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end |
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end |
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end |